The Perfect Font.
Moderator: Coders of Rage
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
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- JS Lemming
- Game Developer
- Posts: 2383
- Joined: Fri May 21, 2004 4:09 pm
- Location: C:\CON\CON
- JS Lemming
- Game Developer
- Posts: 2383
- Joined: Fri May 21, 2004 4:09 pm
- Location: C:\CON\CON
- MarauderIIC
- Respected Programmer
- Posts: 3406
- Joined: Sat Jul 10, 2004 3:05 pm
- Location: Maryland, USA
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
Why didn't I notice this post?JS Lemming wrote:Gyro, you would seriously go through hell rewriting my OO in C. And you wouldn't see ANY difference in performance. I bet money on it. Not only that, but the equivilent code would be 80 time as long. I bet money on my bet!
Nice, now pay me. Guess what. The particle engine is living proof of how much better C is than C++ on a Dreamcast. It was originally written and running with C++.
- JS Lemming
- Game Developer
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- Joined: Fri May 21, 2004 4:09 pm
- Location: C:\CON\CON
So? What does a dinky particle engine have anything to do with complex OO with crap loads of inheritance huha (whatever you call that other stuff too) everywhere? Yeah, a particle engine isn't much more than running through a simple list. If your whole argument is going to be based on "memory allocation" then don't bother. The code won't be allocating 1238120983 different things a frame.
Hmm, well Code Blocks has yet to freeze on me. Of course, I'm running trusty'ole Win98.
Hmm, well Code Blocks has yet to freeze on me. Of course, I'm running trusty'ole Win98.
Small girl at the harbor wrote:Look Brandon, that crab's got ham!
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
- JS Lemming
- Game Developer
- Posts: 2383
- Joined: Fri May 21, 2004 4:09 pm
- Location: C:\CON\CON
I'm sorry too, because I said:
Score one for the Mac'Ron man.
Keyword see. I'm sure pure C would physically be faster. Just not enough to actually be seen or noticed.JSL wrote:Gyro, you would seriously go through hell rewriting my OO in C. And you wouldn't see ANY difference in performance.
Score one for the Mac'Ron man.
Small girl at the harbor wrote:Look Brandon, that crab's got ham!
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
- JS Lemming
- Game Developer
- Posts: 2383
- Joined: Fri May 21, 2004 4:09 pm
- Location: C:\CON\CON
- spideyspiderman2000
- Chaos Rift Demigod
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