Engine
Moderator: PC Supremacists
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
- JS Lemming
- Game Developer
- Posts: 2383
- Joined: Fri May 21, 2004 4:09 pm
- Location: C:\CON\CON
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
- MarauderIIC
- Respected Programmer
- Posts: 3406
- Joined: Sat Jul 10, 2004 3:05 pm
- Location: Maryland, USA
Why does Q of all keys make SDLDev fullscreen/windowed?
Also, if tileset.tls is supposed to actually be loadable, you need to initialize your variables first at least, so your proggy won't have as much chance to crash. Maybe some error checking eventually.
Note filename garbage and garbage numbers on first tile. Either it's storing info improperly or it's not loading and is outputting the uninitialized info anyway. Or you saved a garbage tileset in the demo distro.
Also, if tileset.tls is supposed to actually be loadable, you need to initialize your variables first at least, so your proggy won't have as much chance to crash. Maybe some error checking eventually.
Note filename garbage and garbage numbers on first tile. Either it's storing info improperly or it's not loading and is outputting the uninitialized info anyway. Or you saved a garbage tileset in the demo distro.
Anyway. I was just messing around. Neat UI on the editor though so far.Welcome to the \a TileSet Manager Ver 1.0
By Falco Jaenisch aka GyroVorbis aka God
Keep in mind that this is NOT a robust program
Robust = gay, so don't do anything stupid. The first
person I see put a 2 in a binary variable gets munged.
So who are you?
MarauderIIC
Okay, MarauderIIC, so what is the tileset we are loading this fine day?
tileset.tls
+---------------------+
|1) View all Tiles |
|2) View Specific Tile|
|3) Edit Specific Tile|
|4) Add New Tile |
|5) Make New Tileset |
|6) Exit |
+---------------------+
1
Tile Number - 0
File Name - x☺=
Solid - 1599096320
Fluid - 1214205774
Destroy1 - 1599361871
Destroy2 - 1128613955
Destroy3 - 1330527563
Death - 1297041408
Hazardous - 1230128197
Damage - 1128088918
Slippery - 1330118714
Sinking - 1095779661
Animated - 1547520084
Animation Timer - 1969450820
Next Tile - 1953391981
Particles - 1851859059
Angle - 1699946596
R - 1852404852
G - 1969320545
B - 1297904487
Particle Amount - 1232233828
Tile Number - 1
File Name - ÿ☻=
Solid - 0
Fluid - 0
Destroy1 - 0
Destroy2 - 0
Destroy3 - 0
Death - 0
Hazardous - 0
Damage - 0
Slippery - 0
Sinking - 0
Animated - 0
Animation Timer - 0
Next Tile - 0
Particles - 0
Angle - 0
R - 0
G - 0
B - 0
Particle Amount - 0
Tile Number - 2
File Name - ÿ☻=
Solid - 0
Fluid - 0
Destroy1 - 0
Destroy2 - 0
Destroy3 - 0
Death - 0
Hazardous - 0
Damage - 0
Slippery - 0
Sinking - 0
Animated - 0
Animation Timer - 0
Next Tile - 0
Particles - 0
Angle - 0
R - 0
G - 0
B - 0
Particle Amount - 0
I realized the moment I fell into the fissure that the book would not be destroyed as I had planned.
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact: