Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.
lol, Null was postponed loooong ago. Viva is alot more fun developing and I probably bit off more than I could chew with that one. (at the time, I'm fully capable of finishing it now)
After a bit of devving, I have one thing to say: HOLY SHIT.
I nearly barfed at my own creation. It's so beautiful, but it's too much, currently. Trippy can't even begin to describe what this looks like. This is like hippi-rot-your-brains-crazy.
This is what it should look like at 350 Amigos with an A rank. Ooooh my god. I should release a tech demo just so you can see what I'm seeing.
GyroVorbis wrote:After a bit of devving, I have one thing to say: HOLY -blam!-.
I nearly barfed at my own creation. It's so beautiful, but it's too much, currently. Trippy can't even begin to describe what this looks like. This is like hippi-rot-your-brains-crazy.
This is what it should look like at 350 Amigos with an A rank. Ooooh my god. I should release a tech demo just so you can see what I'm seeing.
I haven't really worked on it too much lately. Arce has been wanting to get back into programming lately and so have I. We decided to team up and Hyper Shadow and Showdin are on graphics.
Trust me, since Christmas I haven't had time to do anything.
The Playstation 2 had a sudden influx of respectable titles (Dragon Quest 8, both Katamaris, Guitar Hero, Shadow of the Collosus, God of War), I already had way too many Dreamcast games and it's like a whole new experience with VGA, so now I have to like rebeat everything, then I got a new GBA game for Christmas plus 3 AP classes as well as one honors class this semester.
That equals no time. (kinda)
I'm working on some new stuff and we're thinking of ways to implement all sorts of DC peripherals into the game to make it more enjoyable.