Add a sprite into a sheet later, if you change your mind about something, is what I'm talking about.JS Lemming wrote:When you talk of flexibility, do you mean having to add a sprite into a sheet as being difficult or adding in a sprite during program run? I don't see how you could possibly think a million seperate images is better then WELL ORGANIZED sheets....
Also, we would only need 1 splicing function!
Million separate images easier to modify, I think.
Directory structure sorts, so stuff is still easy to find.
For example,
/player/animations/walking/frame1.png
/player/animations/running/frame1.png
/player/animations/shooting/frame1.png
Of course only one splicing function :) Only one loading function as well.
Splicing, though, wouldn't you have to designate how you want it to cut?
I can see now where a sprite sheet would save space, particularly in instances like this:
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ASCII art :P
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|______ \
_____ \ \
/ \ \ \
/ \ \_\
/_________\