I don't like your "frame buffers" gawdammit!
Moderator: Coders of Rage
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
I don't like your "frame buffers" gawdammit!
I'm so sick of hearing Arce go on and on about his "Buffers" in blitz plus. This is actually 2D programming in general.
I know it sounds wierd, but I've gotten VERY accustomed to doing 2D with 3D hardware and such. I wonder if I could learn OpenGL since its 3D.
I don't use "buffers"
I render my images using 3D hardware.
You guys are fools... and if I hear buffer again, I'll scream...
I know it sounds wierd, but I've gotten VERY accustomed to doing 2D with 3D hardware and such. I wonder if I could learn OpenGL since its 3D.
I don't use "buffers"
I render my images using 3D hardware.
You guys are fools... and if I hear buffer again, I'll scream...
- MarauderIIC
- Respected Programmer
- Posts: 3406
- Joined: Sat Jul 10, 2004 3:05 pm
- Location: Maryland, USA
Pshaw! OpenGL uses buffer. Well... if you use double-buffering. See, you draw an image to a screen and while you're doing that, you write the next image to the buffer. Then you swap them. It's a lot faster to draw that way -- because the image is always ready, and isn't drawn as it is needed. The difference between showing a slide show and showing a slide show while you're creating the slide you are currently showing.
I realized the moment I fell into the fissure that the book would not be destroyed as I had planned.
- Don Pwnious
- Chaos Rift Devotee
- Posts: 833
- Joined: Tue Jun 15, 2004 5:32 pm
- Location: on the streets wit my j23
- Contact:
- JS Lemming
- Game Developer
- Posts: 2383
- Joined: Fri May 21, 2004 4:09 pm
- Location: C:\CON\CON
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
- JS Lemming
- Game Developer
- Posts: 2383
- Joined: Fri May 21, 2004 4:09 pm
- Location: C:\CON\CON
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
- JS Lemming
- Game Developer
- Posts: 2383
- Joined: Fri May 21, 2004 4:09 pm
- Location: C:\CON\CON
- Don Pwnious
- Chaos Rift Devotee
- Posts: 833
- Joined: Tue Jun 15, 2004 5:32 pm
- Location: on the streets wit my j23
- Contact:
- MarauderIIC
- Respected Programmer
- Posts: 3406
- Joined: Sat Jul 10, 2004 3:05 pm
- Location: Maryland, USA
http://www.thebruce.ca/ilovebees/ wrote: Durga: Don't.
Jersey: Don't what?
Durga: Don't try reinitializing the system with a low-reutics (?) package.
Jersey: How did you know?
Durga: Input buffer.
I realized the moment I fell into the fissure that the book would not be destroyed as I had planned.