Physics

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Falco Girgis
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Physics

Post by Falco Girgis »

Realistic object to object physics are now implemented. Also, object on solid tile. If I throw a Dreamcast at a PS2, it transfers its physics to the PS2. If said PS2 hits a wall, it bounces off.

Players can also kick objects much like on a Bomberman game. There's a friction variable that can be adjusted for every tile that allows the objects to slide more or less. For example, if I hit something on ice, it'll slide farther than something on grass.

Also simple warping works. I walk in a door at point A and it takes me to point B.

Thanks to Tvspelsfreak, I made the particle engine static and implemented it too. There's probably something a liiiittle fucked (it's not quite working), but I'm on it.

I programmed all weekend.
kadajett
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Post by kadajett »

i envy you :P i cant wait till im at your level programming wise
the sad thing is the only way i will reach you is if i put all my time into programming then i think ill lose my passion for games (hopefully not lol)
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ansatsusha_gouki
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Post by ansatsusha_gouki »

kadajett wrote:i envy you :P i cant wait till im at your level programming wise
the sad thing is the only way i will reach you is if i put all my time into programming then i think ill lose my passion for games (hopefully not lol)

thats wat happend to me......i hardly play any video games cuz im too busy workin on my own stuff :mrgreen:
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cypher1554R
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Post by cypher1554R »

Damn ansatsusha_gouki.. your signature is sticking into my eye..! That sentence about becoming strong is the biggest crap I've ever heard, ever.. plus, it's far from true.. If you kill innocent women and children, you're an asshole, not strong..
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