Realistic object to object physics are now implemented. Also, object on solid tile. If I throw a Dreamcast at a PS2, it transfers its physics to the PS2. If said PS2 hits a wall, it bounces off.
Players can also kick objects much like on a Bomberman game. There's a friction variable that can be adjusted for every tile that allows the objects to slide more or less. For example, if I hit something on ice, it'll slide farther than something on grass.
Also simple warping works. I walk in a door at point A and it takes me to point B.
Thanks to Tvspelsfreak, I made the particle engine static and implemented it too. There's probably something a liiiittle fucked (it's not quite working), but I'm on it.
I programmed all weekend.
Physics
Moderator: PC Supremacists
- Falco Girgis
- Elysian Shadows Team
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- Joined: Thu May 20, 2004 2:04 pm
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- Favorite Gaming Platforms: Dreamcast, SNES, NES
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- ansatsusha_gouki
- Chaos Rift Newbie
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kadajett wrote:i envy you :P i cant wait till im at your level programming wise
the sad thing is the only way i will reach you is if i put all my time into programming then i think ill lose my passion for games (hopefully not lol)
thats wat happend to me......i hardly play any video games cuz im too busy workin on my own stuff
- cypher1554R
- Chaos Rift Demigod
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