Official hideous code topic

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Arce
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Official hideous code topic

Post by Arce »

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Code: Select all

	;;;;;;;;;;;;;;;;;;Items
	If neededvars\ItemAmt >=1 Then
		filein$=ReadFile(svld\LoadFrom$+"\Item\items.txt")
		;Notify filein$
		;Notify (svld\LoadFrom$+"\map.txt")
		If FileIn$=0 Then 
			Notify "Error opening file '\Item\items.txt'...The file is either missing, corrupt, or you fucked up this program."
			Return -1
		EndIf
	
		NeededVars\LaidItemsAmt=ReadLine(FileIn)
	
		For k = 1 To NeededVars\LaidItemsAmt
			ID=ReadLine(FileIn)
			x=ReadLine(FileIn)
			y=ReadLine(FileIn)

			ItemsLayer(((x / 16)+1),((y / 16))+1)=ID
			For i = 0 To (((ItemsArray(ID)\height ) / 16)-1)
				For j = 0 To (((ItemsArray(ID)\width ) / 16)-1)
					ItemsLayer(((x / 16) + 1)+j,((y / 16)+1)+i)=((ID)*(-1)) - (1000 * (j+1))
					;ltax=(ax+x)
					;tay=(ay+i)
					;num=((Selection\ID)*(-1)) - (1000 * (x+1))
					;Notify tax + "," + tay + " : " + num
					;If KeyHit(1) Then Stop 
				Next
			Next
			ItemsLayer(((x / 16)+1),((y / 16))+1)=ID

		Next
	EndIf


^ you've got no fucking idea...
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Code: Select all

Function NewProjectCheckFilledOut()
	If Not TextFieldText(ProjectWin\textfields[1] ) = "" Then
		img=LoadImage(TextFieldText(ProjectWin\textfields[2]))
		If img <> 0 Then
			If ImageWidth(img) = 512 Then
				If ImageHeight(img) = 512 Then
				FreeImage img
					img2 = LoadImage(TextFieldText(ProjectWin\textfields[3]))
					If img2 <> 0 Then
						If ImageWidth(img2) = 512 Then
							If ImageHeight(img2) = 512 Then
							FreeImage img2
								If Not TextFieldText(ProjectWin\textfields[4]) = "" Then 
									If Int(TextFieldText(ProjectWin\textfields[5])) > 5 Then 
										If Int(TextFieldText(ProjectWin\textfields[6])) > 5 Then
												If FileType(TextFieldText(ProjectWin\textfields[7]))>0 Then 
													Return (1)				
												Else
													Notify ("Error! Could not locate project directory.",1)
													Return(-1)
												EndIf
										Else
											Notify "Map height must be an integer larger than 5.",1
											Return(-1)
										EndIf
									Else
										Notify "Map width must be an integer larger than 5.",1
										Return(-1)
									EndIf
								Else
									Notify "You must choose a name for the starting map in your project.",1
									Return(-1)
								EndIf
							Else
								Notify "Your image size must be 512 by 512 with trasparency color of 192,192,192.",1
								FreeImage img
								FreeImage img2
								Return(-1)
							EndIf
						Else
							Notify "You image size must be 512 by 512 with transparency color of 192,192,192,.",1
							FreeImage img
							FreeImage img2
							Return(-1)
						EndIf
					Else
						Notify "Unable to load the Objectsheet.",1
						Return(-1)
					EndIf
				Else
					Notify "Your image must be 512 x 512 with transparency color of 192,192,192.",1
					FreeImage img
				EndIf
			Else
				Notify "Your image must be 512 x 512 with transparency color of 192,192,192,.",1
				FreeImage img
				Return(-1)
			EndIf
		Else
			Notify "Unable to load Tilesheet.",1
			Return(-1)
		EndIf
	Else 
		Notify "You must provide a name for your project.",1
		Return(-1)
	EndIf
End Function 

^ ...Count the nests
<qpHalcy0n> decided to paint the office, now i'm high and my hands hurt
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Arce
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Post by Arce »

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Function ChangeMap(newID)
	If MainMap\activemap=1 Then ; if there's atleast one map already created
		If map(MainMap\CurrentID)\name$=MainMap\currentname$ Then ;check to see if the map names match
			ResizesMap(MainMap\CurrentID,MainMap\mapw, MainMap\maph) ;resize the banks
			;assign object and tiles banks to the current map values.
			;Notify "MM Mapw: " +Mainmap\mapw
			;Notify "MM Maph: " +Mainmap\maph
			;Notify map(MainMap\CurrentID)\width
			;Notify map(MainMap\CurrentID)\height 
			
			For ay = 1 To MainMap\maph  
				;Notify "ay "  + ay                                
				For ax = 1 To MainMap\mapw
					;Notify "ax " + ax
					;Notify ay + " " + ax
					
					;passing member pointer to bank1 for tiles by indexing array of map objects through MainMap's current ID,
					;ints looping through
					SetBank(map(MainMap\CurrentID)\bank ,ax,ay,map(MainMap\CurrentID)\width,map(MainMap\CurrentID)\height,TilesLayer(ax,ay)  ,1)
					SetBank(map(MainMap\CurrentID)\bank2,ax,ay,map(MainMap\CurrentID)\width,map(MainMap\CurrentID)\height,ObjectsLayer(ax,ay),1)
				Next
			Next
			;assign items (2 times larger, remember?)
			For ay = 1 To MainMap\maph;*2
				For ax = 1 To MainMap\mapw;*2
					SetBank(map(MainMap\CurrentID)\bank3,ax,ay,map(MainMap\CurrentID)\width*2,map(MainMap\CurrentID)\height*2,ItemsLayer(ax,ay),1)
				Next
			Next
			
			MainMap\MapW=map(newID)\width
			MainMap\MapH=map(newID)\height
			AdjustMapSize()

			
			;assign current map values to object and tiles banks
			For ay = 1 To MainMap\maph                                  
				For ax = 1 To MainMap\mapw
					TilesLayer(ax,ay)  =GetBank(map(NewID)\bank ,ax,ay,map(newID)\width,map(newID)\height,1)
					;Notify GetBank(map(NewID)\bank ,ax,ay,map(newID)\width,map(newID)\height,1)
					ObjectsLayer(ax,ay)=GetBank(map(NewID)\bank2,ax,ay,map(newID)\width,map(newID)\height,1)
				Next
			Next
			;assign current map values to items in bank
			For ay = 1 To MainMap\maph*2
				For ax = 1 To MainMap\mapw*2
					ItemsLayer(ax,ay)=GetBank(map(NewID)\bank3,ax,ay,map(newID)\width,map(newID)\height,1)
				Next
			Next
			MainMap\CurrentName$=map(newID)\name$
			MainMap\CurrentID=newID
			SelectGadgetItem(MainMap\tabber,newID)
		Else
			Notify "Error! Map names did not match map ID!"
			Notify map(MainMap\CurrentID)\name$ + " " + MainMap\currentname$ 
		EndIf
	Else 
		Notify "Error ::DoubleCOUGH::, contact arce ASAP!!!"
	EndIf 
End Function 


^ the heavy comments don't come close to helping 0_o
<qpHalcy0n> decided to paint the office, now i'm high and my hands hurt
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Falco Girgis
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Post by Falco Girgis »

Nothing beats our old textbox code.
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Code: Select all

void textbox::Draw() {

	//Check that we should actually be here
	//(Not sure what these two bools actually _do_ though, yet
	if (!active) return;
	if (!canExit) return;	//NOTE: I guess we don't draw stuff if you aren't allowed to walk out of range...??

	Input &Cont  = Input::GetInstance();
	System &Sys  = System::GetInstance();
	Player &Play = Player::GetInstance();
	Font &Verdana = Font::GetInstance();

	int xpos/*, j, length*/;
//	int format_char;
//	int text_characters;
//	int offset;
	int lineLength;

	//If canExit == 1 (due to above)...

	if(Cont.isDown(KEY_Y)) { //Y && canExit...
		active = false;
		return;
	}

	if(refPoint) {	//We have a reference point that we need to use.
		//I'm not sure if collision returns true on a collision or false on a collision.
		if(!Collision(Play.party[0]->motion.x+16, Play.party[0]->motion.y+48, *x, *y, 300, 300)) {
			active = false;
			return;
		}

		if(*y - Sys.CamSystem.scroll_y >= 240) down = false;
		else down = true;

		if(!down) {
			box_y -= 5;
			if(box_y <= 30)
				box_y = 30;
		}
		else {
			box_y += 5;
			if(box_y >= 330)
				box_y = 330;
		}

		xpos = (*x - Sys.CamSystem.scroll_x)-x_offset;
	} else {
		if(!Collision(Play.party[0]->motion.x+16, Play.party[0]->motion.y+48, still_x, still_y, 300, 300)) {
			active = false;
			return;
		}
		box_y = 330;
		xpos = 32;
	}

	if(xpos < 32) xpos = 32;
	else if(xpos+name_w > 608) xpos = 608-name_w;

	DrawTransparentQuad(32, box_y, 33, 576, 120, 0.6f, 0.0f, 0.0f, 0.4f, 0.0f, 0.2f, 0.4f);

	if(refPoint) {
		if(!down) {
			DrawTransparentQuad(xpos, box_y+120, 34, name_w, 26, 0.6f, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1);
			Verdana.DrawString(0, xpos+4, box_y+125, 35, 9, 9, 9, L_ALIGN, "%s", name);
		}
		else {
			DrawTransparentQuad(xpos, box_y-26, 34, name_w, 26, 0.6f, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1);
			Verdana.DrawString(0, xpos+4, box_y-22, 35, 9, 9, 9, L_ALIGN, "%s", name);
		}
	}

	const short int maxLines = 3;	//Max # of lines; change this to a dynamic thing involving sizeof or a const or something
	//char* s = NULL;	//s for shorthand
	size_t lastChar = 0;
	string& s = convo->screen[curScreen].line[0].msg; //s as in shorthand FIXME

	for (curLine = 0;curLine < maxLines;++curLine) {
		s = (convo->screen[curScreen].line[curLine].msg);
		lineLength = s.length();
		curChar = s.find("~", 0);
		while (curChar != string::npos) {
			if (curChar+2 >= lineLength)	//There isn't enough room for a special string, so go to the next line
				break;

			//Print the part of the string leading up to this special string in the last registered color.
			Verdana.DrawString(0, 50, curLine*32+box_y+15, 34, r, g, b, L_ALIGN, "%s",
				s.substr(lastChar, curChar - lastChar).c_str());

			//On special string, print everything up to the special string, and mark where the
			//	end of that special string is so that we can pick up there later.
			if(s[curChar+1] == 'c') {	//Color
				r = s[curChar+2]-48; //Set new color values for later prints.
				g = s[curChar+3]-48; //"-48" changes a digit char to its int equivalent
				b = s[curChar+4]-48;
				curChar += 5;	//Avoid printing the actual data
				lastChar = curChar; //Mark where to start at on next print.
			} else if(s[curChar+1] == 'p') { //Pause
				//r = s[character+2]-48;
				pausing = 1;	//Start pausing
				pauseFrames = (s[curChar+2]-48)*30+30;	//Make it a digit and magically adjust :P
				curChar += 3;
				lastChar = curChar;
			}
			curChar = s.find("~", curChar);	//curChar has already been incremented, find the next special string
		}

		/* //C-style search and print
		s = convo->screen[screen].line[i].msg;
		lineLength = strlen(s);
		for (character = 0;character < lineLength;character++) {

			if (s[character] != '~')	//This check will cause the most rejections so put it first
				continue;	//Handle special chars only

			if (character+2 >= lineLength)
				break;		//Don't even bother handling special chars on this line if ~ is @ end of line
							//All special chars have a letter prefix and at least one more char, so check "+2"

			//Print the part of the string leading up to this special string in the last registered color.
			Verdana.DrawString(0, 50, j*32+box_y+15, 34, r, g, b, L_ALIGN, "%.*s\0",
				character-lastChar, convo->screen[screen].line[j].msg[lastChar]);

			//On special string, print everything up to the special string, and mark where the
			//	end of that special string is so that we can pick up there later.
			if(s[character+1] == 'c') {	//Color
				r = s[character+2]-48; //Set new color values for later prints.
				g = s[character+3]-48; //"-48" changes a digit char to its int equivalent
				b = s[character+4]-48;
				character += 5;	//Avoid printing the actual data
				lastChar = character; //Mark where to start at on next print.
			} else if(s[character+1] == 'p') { //Pause
				//r = s[character+2]-48;
				pausing = 1;	//Start pausing
				pauseFrames = (s[character+2]-48)*30+30;	//Make it a digit and magically adjust :P
				character += 3;
				lastChar = character;
			}
		}*/
		//Print the rest of the line, if applicable.
		if (curChar - lastChar != 0)
			Verdana.DrawString(0, 50,curLine*32+box_y+15, 34, r, g, b, L_ALIGN, "%.*s\0",
				curChar - lastChar, convo->screen[curScreen].line[curLine].msg[lastChar]);
	}

//	strcpy(string, convo->screen[screen].line[line].msg);
//	string[character] = '\0';
/*
	for(j = 0; j < maxLines; ++j) {
		Verdana.DrawString(0, 50,j*32+box_y+15, 34, 9, 9, 9, L_ALIGN, "%s\0", convo->screen[screen].line[j].msg);
	}*/

	if(Cont.isDown(KEY_A)) drawCounter += 12;
	else drawCounter++;

	if(curLine == maxLines-1 && curChar == lineLength) {
		drawCounter = 0;
		if(Cont.isDown(KEY_A)) {
			if(curScreen == convo->screens-1)  {active = 0; /*Cont.a = false;*/}
			else {
				++curScreen;
				curChar = 0;
				curLine = 0;
				drawCounter = 0;
			}
		}
	}

	if(pausing) {
		++pausing;
		if(pausing == pauseFrames) pausing = 0;
	}
	else if(drawCounter >= 11) {
		++curChar;
		drawCounter = 0;
	}
}
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eatcomics
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Post by eatcomics »

OMG, what does that do???
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Arce
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Post by Arce »

Which one? XP
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cypher1554R
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Post by cypher1554R »

Re: Falco's code..

So you made textbox class with draw() member function.. hmm.. interesting approach. I guess it's a logical solution inside a big project. I would have gone making a global scope function, like:

void drawtextbox(Font &font, Vec2f position, std::string text, Avatar &avat=0);

Avatar would be optional if you have an "Avatar" class which holds pointer to the bitmap picture of a person talking.. maybe even more pictures with mouth open/closed, so you can animate talking.. maybe even more faces.. scared, surprised, happy, sad.. :mrgreen:

Get bak tu werk! :x <- mad jap boss
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Falco Girgis
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Post by Falco Girgis »

Yeah, cypher, I agree.

The reason being is that we use singletons. So we have a single global Textbox object that we can gain access to for drawing functions or wherever we need it by:

Code: Select all

int function() {
Textbox &Box = Textbox::getInstance();

Box.Pop(BLAH BLAH BLAH);
}
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^ ...Count the nests

Post by dandymcgee »

^ ...Count the nests
Lol, that's some pretty insane error-check nesting.. isn't there an easier way to do that (I don't think switch case would work because you're checking a bunch of different things..)? You can always clean up the code after you figure out a way to make it work the way you want it to (trust me I know how getting something to work just right can seriously injure your perfectly neat code :P).
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Arce
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Post by Arce »

Yeah, there is. That's just how I had it written during one of those good ol' stay-up-all-night-get-it-working-then-collapse dev-a-thons. I can think of almost countless easier, prettier ways atm. Hell, i didn't really need even ONE of themz nests in there. xD

It's in the hideous code topic for a reason..

However, a few of my other posts in here really can't be changed much, and are only ugly because they're actually complicated. x.x
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Post by Orgodemirk »

Click here to see the hidden message (It might contain spoilers)
$y = 0;
$sl = 0;
$freed_mem = 0;
$num_to_close = 0;
$prgm_name = "";
system("title KILL-TASK");
$leng = length($0);

for($er = $leng; $er > 0; $er--) {
$subn[$er] = substr($0,$er,1);
if($subn[$er] eq "\\") {
for($et = $er + 1; $et < $leng; $et++) {
$prgm_name .= $subn[$et];
}
$er = 0;
}
}
$lengg = length($prgm_name);
if($lengg > 21) {
print "Error! Program name (including extension) cannot exceed 21 characters\n";
print "Current name is $lengg characters.\n";
system("pause");
die;
}
print "This will close all non-critical processes. Save any work before continuing.\n";
print "Tasks with names that exceed 21 characters will NOT close!\n";
print "If a task name exceeds 21 characters, close it manually.\n";
print "With a \"keep_tasks.txt\", you can prevent any important tasks from closing\n\n";
system("tasklist > task.txt");
open(FILE,"<task.txt");
open(FILI,"<task.txt");
open(FILO,"<keep_tasks.txt");
open(FILA,">killtasks_log.txt");
chomp($task1 = <FILE>);
chomp($task2 = <FILE>);
chomp($task3 = <FILE>);
chomp($task4 = <FILE>);
chomp($task5 = <FILE>);
chomp($taski1 = <FILI>);
chomp($taski2 = <FILI>);
chomp($taski3 = <FILI>);
chomp($taski4 = <FILI>);
chomp($taski5 = <FILI>);
chomp($tasknum = <FILO>);
for($keep = 0; $keep < $tasknum; $keep++) {
chomp($taskkeep[$keep] = <FILO>);
}
while($ol <= 1000) {
chomp($taski[$ol] = <FILI>);
$lengthi = length($taski[$ol]);
for($jol = 0; $jol < $lengthi; $jol++) {
$subi[$jol] = substr($taski[$ol], $jol, 1);
}
for($oi = 0; $oi < $lengthi; $oi++) {
$pi = $oi - 1;
$qi = $oi - 2;
$ti = $oi - 3;
if($subi[$oi] =~ /e/i) {
if($subi[$pi] =~ /x/i) {
if($subi[$qi] =~ /e/i) {
if($subi[$ti] eq ".") {
$leni = $oi;
$taski[$mi] = "";
for($ni = 0; $ni <= $leni; $ni++) {
$taski[$mi] .= $subi[$ni];
}
}
}
}
}
}

if($taski[$mi] ne "smss.exe") {
if($taski[$mi] ne "csrss.exe") {
if($taski[$mi] ne "winlogon.exe") {
if($taski[$mi] ne "services.exe") {
if($taski[$mi] ne "lsass.exe") {
if($taski[$mi] ne "svchost.exe") {
if($taski[$mi] ne "spoolsv.exe") {
if($taski[$mi] ne "$prgm_name") {
$keeptask_pre_check = grep(/$taski[$mi]/i, @taskkeep);
if($keeptask_pre_check == 0) {
if(length($taski[$mi]) <= 21) {
print "$taski[$mi]\n";
$num_to_close++;
}
}
}
}
}
}
}
}
}
}
if($taski[$mi] eq "") {
$ol = 1001;
}
$total_tsk = $mi;
$ol++;
$mi++;
}
if($tasknum == 0) {
$num_to_close--;
}
print "\nThese $num_to_close tasks will be closed if you proceed.\n\n";
if($tasknum > 0) {
for($mt = 0; $mt < $total_tsk; $mt++) {
$keeptask_recheck = grep(/$taski[$mt]/i, @taskkeep);
if($keeptask_recheck == 1) {
print "$taski[$mt] will NOT be closed.\n";
}
}
print "\n";
}

print "Press ENTER to continue\n";
$pause = <STDIN>;
while($i <= 1000) {
chomp($task[$i] = <FILE>);
$length = length($task[$i]);
for($j = 0; $j < $length; $j++) {
$sub[$j] = substr($task[$i], $j, 1);
}
for($o = 0; $o < $length; $o++) {
$p = $o - 1;
$q = $o - 2;
$t = $o - 3;
if($sub[$o] =~ /e/i) {
if($sub[$p] =~ /x/i) {
if($sub[$q] =~ /e/i) {
if($sub[$t] eq ".") {
$len = $o;
$task[$m] = "";
for($n = 0; $n <= $len; $n++) {
$task[$m] .= $sub[$n];
}
}
}
}
}
}
for($o2 = $length; $o2 > 0; $o2--) {
$p2 = $o2 - 1;
$q2 = $o2 - 2;
if($sub[$o2] eq " ") {
if($sub[$p2] ne " ") {
$endofstr = $p2;
}
}
if($sub[$o2] eq " ") {
if($sub[$p2] eq " ") {
if($sub[$q2] eq " ") {
$task_mem[$m] = "";
for($n2 = $o2 + 1; $n2 <= $endofstr; $n2++) {
if($sub[$n2] ne ",") {
$task_mem[$m] .= $sub[$n2];
}
}
print "$task_mem[$m]\n";
$o2 = 0;
}
}
}
}
if($task[$m] eq "") {
$i = 1001;
}
print "$task[$m]\n";
if($task[$m] ne "smss.exe") {
if($task[$m] ne "csrss.exe") {
if($task[$m] ne "winlogon.exe") {
if($task[$m] ne "services.exe") {
if($task[$m] ne "lsass.exe") {
if($task[$m] ne "svchost.exe") {
if($task[$m] ne "spoolsv.exe") {
if($task[$m] ne "$prgm_name") {


$keeptaskcheck = grep(/$task[$m]/i, @taskkeep);
if($keeptaskcheck == 0) {
system("taskkill /F /IM $task[$m]");
$y++;
if($task[$m] ne "") {
if(length($task[$m]) <= 21) {
print FILA "Task $task[$m] has been terminated.";
if($task_mem[$m] >= 20000) {
print FILA " This task was using a large amount of your memory, $task_mem[$m] KB.\n";
}
else {
print FILA "\n";
}
$freed_mem += $task_mem[$m];
}

}
}
}
}
}
}
}
}
}
}
$i++;
$m++;
}
$keeptaskcheck = grep(/explorer.exe/i, @taskkeep);
if($keeptaskcheck == 0) {
system("start explorer.exe");
}
print "All foreign processes ended!\n";if($tasknum == 0) {
$y--;
}
print FILA "\n$y tasks were terminated.\n\n";
print FILA "You are using $freed_mem KB less memory.\n";
close FILA;
system("start notepad.exe killtasks_log.txt");



I think I win the hideous code topic. Don't even try to understand it. There isn't one indention or a single comment.
A glitch?
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dandymcgee
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Post by dandymcgee »

Orgodemir-k wrote: I think I win the hideous code topic. Don't even try to understand it. There isn't one indention or a single comment.
The actual code isn't too bad, no indentation makes even the simplest code look like a mass of random characters. But yeah, I see your point lol.
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