Project Dead Sky officially begins!!!

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Falco Girgis
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Re: Project Dead Sky officially begins!!!

Post by Falco Girgis »

cypher1554R wrote:
skywalker541 wrote:If we win we will each receive a 5,000 dollar scholarship to UAH!!
Wow.. I totally bought that you guys were non financially motivated.. :|

I might have to reconsider my position.. Cause this is some dirty history record you got here..
This isn't the same project we're working on now.

That was like 3 years ago.

edit: And wait, a group of 4 Junior's in high school getting together to make a game for a chance to win scholarships is dirty?
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Re: Project Dead Sky officially begins!!!

Post by cypher1554R »

GyroVorbis wrote:
cypher1554R wrote:
skywalker541 wrote:If we win we will each receive a 5,000 dollar scholarship to UAH!!
Wow.. I totally bought that you guys were non financially motivated.. :|

I might have to reconsider my position.. Cause this is some dirty history record you got here..
This isn't the same project we're working on now.

That was like 3 years ago.

edit: And wait, a group of 4 Junior's in high school getting together to make a game for a chance to win scholarships is dirty?
http://thechaosrift.com/
Read what you wrote under the "Project Dead Sky"..
It has been in serious development since the summer of '07.
Summer of '07 was not 3 years ago..

A group of 4 Junior's in high school getting together to make a game for a chance to win scholarships is not dirty.

A group of 4 Junior's in high school getting together to make a game while getting together a team which they inform that it's a non-profit project, and making the team work for them unknowingly that the "master mind" is about to get paid in a chance to win scholarships is indeed dirty.
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Falco Girgis
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Post by Falco Girgis »

That "Project Dead Sky" never became anything more than just a few blocks moving around and colliding with others. It wasn't a real game, more of a tech demo of a simple 2D engine.

I completely redid the engine about a year later as a freshman in college. After I started making real progress, Blake (Yikarso), said that he'd like to join as an artist and turn the project into what we had wanted to create in high school.

The splash page on thechaosrift is over a year old by now. How many of those screenshots look modern? Yikarso and his girlfriend have since left the team, and the entire "Project Dead Sky" is no more. Notice how nobody has referred to it as such in a VERY, VERY long time?

The current (as of now, unnamed) project did start serious development in summer of '07. That's when Marcel and Peter hopped aboard, and the three of us began work.

Before that it was just an engine that I had created alone in my room on those lonely weekends my freshman year. The only way that connected this project to the one in high school were some of the concepts from the original "Dead Sky" that we wanted to carry over.

Do you think that the entire team wouldn't know? Marcel, Peter, Marauder, LusikkaMage? Everything about the project since its birth is in private development.
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Post by Arce »

cypher1554R wrote:Summer of '07 was not 3 years ago..
No, but this topic sure is. The name 'DeadSky' was used for two separate projects, and has not been used for this project in over a year.
Posted: Thu Oct 27, 2005 10:12 pm Post subject: Project Dead Sky officially begins!!!
cypher1554R wrote:Wow.. I totally bought that you guys were non financially motivated.. Neutral
As you can see, Gyro and some half-literate, Christian Zealot friends thought they were going to make a game about an evil mage 'freezing the skies' for their programming class. Luke (skywalker541) was obviously financially motivated for the project. Weather Gyro or the rest of the gang were, that's up to them. I don't give a fuck. If I was them, I probably would be.

That project is irrelevant and unrelated to the current one. While Gyro was making that, I was gathering a team to begin development on 'Front Lines' (before a PC game of that same title came out this year, obviously) and Peter knew nothing about programming.

cypher1554R wrote:A group of 4 Junior's in high school getting together to make a game while getting together a team which they inform that it's a non-profit project, and making the team work for them unknowingly that the "master mind" is about to get paid in a chance to win scholarships is indeed dirty.
Mmkay. You've lost me.

If in the end we, as a team, did decide to sell all/parts of or receive any compensation, it would be heavily discussed and fairly distributed among the team. However, I personally don't see this happening. There are no plans of such things atm, though as a team we do all reserve the right to change that in the event that we're offered <insert large sum of money here> to demo the game on a talk show or publish with <insert company here> or something. Maybe we could consider a 'support us!' smash version of the game that comes with all our tools (allowing you to generate mods and such) as well as behind the scene stuff? Who knows, that's in the future.
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Post by Arce »

Oh, yeah, and while we're arguing 'dirty deeds' here, lemme ask a question: What if I decide to submit my editor to the ACT (alabama annual technology competition) for a trophy?

Nobody here on the team has touched a single line of code in it. Peter designed, but did not implement, a single dialog box for me. It's completely original and done for the team BY ME.

Is my motivation for creating it the trophy? Hell no. Is it wrong for me to use it and earn a trophy for it because it's made for this team? I don't think so in the least bit. I am not trying to take credit for anything that I did not personally do. Would I DARE submit the ENTIRE project as my own work? FUCCCCCK NO. I'd feel the same way about any of you.

If you used a track you composed for this game in a competition and won, congrats to you. If lusikka got her character models a prize, go Lusikka. If peter Demos a Perl script he'd made for the character class and gets an 'A' on a presentation at school, awesome for him.
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Post by Arce »

Confusion here is exactly why I look down on ancient topics popping back up. ;P
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Post by Falco Girgis »

I'd be offended if you didn't submit your level editor. Take a build of the game, and show how you can "play" your levels. Make sure to have a link to the site, the Youtube, and make it clear that this is a piece of a project on a much grander scale.
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Post by cypher1554R »

wow.. I really did stir up some hell in here.. :D
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Post by Arce »

Heh, sorry. Felt morally obligated to defend my dignity--I'm no sucker working for a douche about to get a payday for my efforts. XD

I guess I took your posts wrong, btw. But who the fuck cares? XD
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