I'm cruising right towards the next video. It's going to feature a brand new enemy, the mole. These guys are going to burrow in the ground, kicking up dirt, then pop up and throw rocks at the player.
So, first things first, I had to get the mole modeled, textured, and rigged. I took some screenshots along the way, and I thought some of you might be interested to see the process.
Step 1. I sketched out the character on a piece of paper and scanned it in.
Step 2. I made some tweaks to the sketch in Photoshop and brought it into Milkshape 3D. I then used the sketch as a guide and added verts and faces until I had the mole's form created.
Step 3. Now that the mole was modeled, I brought it into Unwrap3D and created a UV map for textures. (I labeled the pieces so you could tell what's what.)
Step 4. Once the UV template was created, I went into Photoshop and created the texture map. I then opened the model up in Milkshape and applied the texture map.
Step 5. Our mole is complete! But...he still doesn't move. So, I take him into CharacterFX and create the bone structure - this is known as "rigging." From here, I can create my animations and export to my game!
And here's a Character Stat sheet I created. I make these for all of my models...
And now...it's bed time, I gotta work in the morning.