Mario: The Last Castle is Completed!!!
Moderator: PC Supremacists
- JS Lemming
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Mario: The Last Castle is Completed!!!
:D Finally! After about 1 whole month, the game is done! It doesn't have its own page yet do to the lack of my web dev, but it will soon. Anyway, check it out:
http://www.thechaosrift.com/pc/projects ... Castle.zip
Post your comments and high scores too.
http://www.thechaosrift.com/pc/projects ... Castle.zip
Post your comments and high scores too.
Small girl at the harbor wrote:Look Brandon, that crab's got ham!
- Don Pwnious
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- Falco Girgis
- Elysian Shadows Team
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I've been playing like all night. I just couldn't get passed level 4 on the real version. So I busted out the prerelease JSL sent me, and beat that (well, bowser wasn't finished so I got to him). I have no skill, I know...
I loved every bit of it. I was walking, then on like level 5 (I think) Like 20 of them thwomps come raining down over my head. I quickly seek shelter under a platform. Later, I'm exploring pipes, and to my surpries I wonder in and about a thousand swarming Goombas had their way with me... :?
Those killer goomba and koopas were REALLY surprising. As much as I hated them bastards, they were awesome. 90% of the time, that's what killed me.
Has anybody else had a sounds problem? For some reason I can't hear any sounds but .Wavs. The midis don't seem to work. Wierd...
Travis, you just showed up Shigeru Miyamoto. He couldn't do better.
I loved every bit of it. I was walking, then on like level 5 (I think) Like 20 of them thwomps come raining down over my head. I quickly seek shelter under a platform. Later, I'm exploring pipes, and to my surpries I wonder in and about a thousand swarming Goombas had their way with me... :?
Those killer goomba and koopas were REALLY surprising. As much as I hated them bastards, they were awesome. 90% of the time, that's what killed me.
Has anybody else had a sounds problem? For some reason I can't hear any sounds but .Wavs. The midis don't seem to work. Wierd...
Travis, you just showed up Shigeru Miyamoto. He couldn't do better.
- Don Pwnious
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- JS Lemming
- Game Developer
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- Don Pwnious
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- MarauderIIC
- Respected Programmer
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- Falco Girgis
- Elysian Shadows Team
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- Favorite Gaming Platforms: Dreamcast, SNES, NES
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Okay, my computer gets absolutely NO midi music whatsoever from the game.
Later, I ran it on Arce's computer and some REALLY bad stuff happened.
The game was LITTERALLY black and white. Sound and music worked perfectly, but graphics were completely distorted as far as color goes.
I tried it at at school today and everything worked perfectly. That was on Windows 2000.
Perhaps your game doesn't like Windows XP?
Later, I ran it on Arce's computer and some REALLY bad stuff happened.
The game was LITTERALLY black and white. Sound and music worked perfectly, but graphics were completely distorted as far as color goes.
I tried it at at school today and everything worked perfectly. That was on Windows 2000.
Perhaps your game doesn't like Windows XP?
- JS Lemming
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I think I know the reason for that one. I frequently altered Gamma to make the fading transitions. I suppose some computers don't like that? As for the sound, I am totally clueless. It works perfectly on mine and Mars as he said. Hey Mar, do you have xp?The game was LITTERALLY black and white. Sound and music worked perfectly, but graphics were completely distorted as far as color goes.
Well, it doesn't matter now much anyway. You will never see a blitz game from me again (unless something HUGE changes). I just hope C++ won't let me down like blitz did when it comes to it.
So, from the working part of it, do you like it? Too easy? Too hard?
Small girl at the harbor wrote:Look Brandon, that crab's got ham!
- MarauderIIC
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- Falco Girgis
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- JS Lemming
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I don't get it. Why would compiled code act differently on very similar operataing systems? C++ wouldn't act like that would it? Please tell me!
Falco, you got it good. The ability to program something that looks and acts exactly as you see it. That's what is cool about consoles.
Falco, you got it good. The ability to program something that looks and acts exactly as you see it. That's what is cool about consoles.
Small girl at the harbor wrote:Look Brandon, that crab's got ham!
- Falco Girgis
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Okay, overall this is what I thought:
The blood was truely a great aspect. At first, I was a bit critical, because I pictured blood spurting randomly from all directions like the comics. No, your blood was fantastic. It looked reall like Tony Hawk's pro skater or Mortal Kombat. A+ on that.
Difficulty. Yes, I thought it was hard. The learning curve was about 20 minutes then I got really good at it and began to kick the games' ass. I think it is either perfect or a little too hard. Definately not too easy. Probably around perfect though.
Levels. Lord, lord lord. I can't praise you enough. They were truely ingenious. You never saw Mario World with stuff like that. Sure, they could have it, but they didn't. I think that is an advantage you had. You aren't just a game designer, but you've played the game. You know what aspects you liked, and you knew others would like it too. Unlike Shigeru Miyamoto, who isn't even a gamer.
Levels had multiple paths which were really nice. Lots of times I'd fall off a platform and be able to take a second route through the level, something nice and not having a boring level.
The thowmp level was like A++++! I was so not expecting that. That was GREAT. I took cover under the platforms and waited. NICE.
Also, I could tell you really put effort into it. I could see the thwomp's faces perk up when I neared them, and the ground even shook when they hit.
I think you put lots and lots of effort into it, and it really is a masterpeice. It saddens me that certain computers are unable to run Blitz's inferiority considering all of the effort you put into it.
Oh well. But please, join me my brother as we become SDL programmers together!
The blood was truely a great aspect. At first, I was a bit critical, because I pictured blood spurting randomly from all directions like the comics. No, your blood was fantastic. It looked reall like Tony Hawk's pro skater or Mortal Kombat. A+ on that.
Difficulty. Yes, I thought it was hard. The learning curve was about 20 minutes then I got really good at it and began to kick the games' ass. I think it is either perfect or a little too hard. Definately not too easy. Probably around perfect though.
Levels. Lord, lord lord. I can't praise you enough. They were truely ingenious. You never saw Mario World with stuff like that. Sure, they could have it, but they didn't. I think that is an advantage you had. You aren't just a game designer, but you've played the game. You know what aspects you liked, and you knew others would like it too. Unlike Shigeru Miyamoto, who isn't even a gamer.
Levels had multiple paths which were really nice. Lots of times I'd fall off a platform and be able to take a second route through the level, something nice and not having a boring level.
The thowmp level was like A++++! I was so not expecting that. That was GREAT. I took cover under the platforms and waited. NICE.
Also, I could tell you really put effort into it. I could see the thwomp's faces perk up when I neared them, and the ground even shook when they hit.
I think you put lots and lots of effort into it, and it really is a masterpeice. It saddens me that certain computers are unable to run Blitz's inferiority considering all of the effort you put into it.
Oh well. But please, join me my brother as we become SDL programmers together!
- JS Lemming
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- Orgodemirk
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