phyzills update
Moderator: Coders of Rage
phyzills update
after playing that auditorium game i wanted to make my own.
im not really good with graphics, but can make a physics system clone of auditoruim in about day.
so if anyone is interested in doing this with me let me know.
im not really good with graphics, but can make a physics system clone of auditoruim in about day.
so if anyone is interested in doing this with me let me know.
Last edited by avansc on Sun Nov 30, 2008 1:30 pm, edited 1 time in total.
Some person, "I have a black belt in karate"
Dad, "Yea well I have a fan belt in street fighting"
Dad, "Yea well I have a fan belt in street fighting"
Re: phyzills [need developers]
I'm a much interested spectator.
Some of the physics looked intense. Can't wait to see the result.
Normally I may call BS on "having it done in about a day"...But you're more than capable. ;P
Some of the physics looked intense. Can't wait to see the result.
Normally I may call BS on "having it done in about a day"...But you're more than capable. ;P
<qpHalcy0n> decided to paint the office, now i'm high and my hands hurt
- cypher1554R
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Re: phyzills [need developers]
In Flash or..?
- M_D_K
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Re: phyzills [need developers]
If its not flash or using DirectX for rendering, I'm in. What do you need done?
Gyro Sheen wrote:you pour their inventory onto my life
IRC wrote: <sparda> The routine had a stack overflow, sorry.
<sparda> Apparently the stack was full of shit.
Re: phyzills [need developers]
flash, ugh, no. just GL i guess.
and the physics i saw in there was minimal at best.
some vector fields. ie, apply force to particle up, down, left right. (that games has no collision between particles)
some aries that change attributes of the particle, ie color.
some vector fields that attract.
i think it would cool to have a aria that changed the charge of the particle, ie. if the vector field says go let it will go right.
any other ideas will help.
i dont really care what graphics api or engine we use.
im just going to do the data structures and physics, and game engine
so if someone is good with a 2D API that would be great.
and the physics i saw in there was minimal at best.
some vector fields. ie, apply force to particle up, down, left right. (that games has no collision between particles)
some aries that change attributes of the particle, ie color.
some vector fields that attract.
i think it would cool to have a aria that changed the charge of the particle, ie. if the vector field says go let it will go right.
any other ideas will help.
i dont really care what graphics api or engine we use.
im just going to do the data structures and physics, and game engine
so if someone is good with a 2D API that would be great.
Some person, "I have a black belt in karate"
Dad, "Yea well I have a fan belt in street fighting"
Dad, "Yea well I have a fan belt in street fighting"
- cypher1554R
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Re: phyzills [need developers]
That's actually real easy. The color changing area is a circle..avansc wrote:flash, ugh, no. just GL i guess.
and the physics i saw in there was minimal at best.
some vector fields. ie, apply force to particle up, down, left right. (that games has no collision between particles)
some aries that change attributes of the particle, ie color.
some vector fields that attract.
i think it would cool to have a aria that changed the charge of the particle, ie. if the vector field says go let it will go right.
any other ideas will help.
i dont really care what graphics api or engine we use.
im just going to do the data structures and physics, and game engine
so if someone is good with a 2D API that would be great.
Code: Select all
#define C_RED 0
#define C_GREEN 1
#define C_YELLOW 2
struct Particle {
float x, y;
int color;
};
struct ColorField {
float x, y, radius;
int color;
};
bool isParticleInsideField(Particle &p, ColorField &cf)
{
float squareDist = pow((p.x - cf.x), 2) + pow((p.y - cf.y), 2);
if(squareDist < pow(cf.radius, 2))
return true;
else
return false;
}
I think I might actually be able to do this in OpenGL.. I need to take my mind off things happening anyway..
Crap.. I feel sick.. My stomach spinning.. Did anyone see that "Nibiru" shit..? About near pass catastrophe..?
Think I'm gonna throw up..
- cypher1554R
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Re: phyzills [need developers]
Although my graphics card doesn't support newer shaders and I'm not really familiar with GL HLSL, I'd have some problems there..
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Re: phyzills [need developers]
Cool, this will certainly be interesting.
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
Re: phyzills update
i have decided to go with SDL on this one.
i decided to go solo on this one.
the planning is complete, and i suspect that i will have a working demo at the end of the week. at least i hope so.
the source will be freely available at http://www.codeplex.com/phyzilz at that time.
i decided to go solo on this one.
the planning is complete, and i suspect that i will have a working demo at the end of the week. at least i hope so.
the source will be freely available at http://www.codeplex.com/phyzilz at that time.
Some person, "I have a black belt in karate"
Dad, "Yea well I have a fan belt in street fighting"
Dad, "Yea well I have a fan belt in street fighting"
Re: phyzills update
i got a bunch done today.
i think i will probably just make a proof of concept version and then release it and hope someone
likes it enough to make some levels.
its probably 85% completed.
i think i will probably just make a proof of concept version and then release it and hope someone
likes it enough to make some levels.
its probably 85% completed.
Some person, "I have a black belt in karate"
Dad, "Yea well I have a fan belt in street fighting"
Dad, "Yea well I have a fan belt in street fighting"
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Re: phyzills update
Damn. avansc works fast and doesn't screw around.
- M_D_K
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Re: phyzills update
Damn I wish I saw this update sooner, I dug up some old particle emitter code and started modifying it
But not to worry avansc is already way ahead of me. I guess its back to my game devving.
I wonder if I should try for a full 3D one seeing as a emitter was originally written for 3D
But not to worry avansc is already way ahead of me. I guess its back to my game devving.
I wonder if I should try for a full 3D one seeing as a emitter was originally written for 3D
Gyro Sheen wrote:you pour their inventory onto my life
IRC wrote: <sparda> The routine had a stack overflow, sorry.
<sparda> Apparently the stack was full of shit.
Re: phyzills update
unless its with your mom.GyroVorbis wrote:Damn. avansc works fast and doesn't screw around.
Some person, "I have a black belt in karate"
Dad, "Yea well I have a fan belt in street fighting"
Dad, "Yea well I have a fan belt in street fighting"
- M_D_K
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Re: phyzills update
burnavansc wrote:unless its with your mom.GyroVorbis wrote:Damn. avansc works fast and doesn't screw around.
Gyro Sheen wrote:you pour their inventory onto my life
IRC wrote: <sparda> The routine had a stack overflow, sorry.
<sparda> Apparently the stack was full of shit.
Re: phyzills update
i logged every hour i spent on this. the tally is 3:34.56
i wrote a rexx program that counts every second my VS is open.
its probably about as far as im gonna go with this. ive accomplised what i intended to do. if anyone wants the source let me know.
i wrote a rexx program that counts every second my VS is open.
its probably about as far as im gonna go with this. ive accomplised what i intended to do. if anyone wants the source let me know.
Some person, "I have a black belt in karate"
Dad, "Yea well I have a fan belt in street fighting"
Dad, "Yea well I have a fan belt in street fighting"