Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.
Sounds interesting, but I have one question.... HOW DOES THE MAIN CHARACTER LIVE WITHOUT WATER??? that will be all... although technically it sounds like he's a ghost but the other people aren't....
eatcomics wrote:Sounds interesting, but I have one question.... HOW DOES THE MAIN CHARACTER LIVE WITHOUT WATER??? that will be all... although technically it sounds like he's a ghost but the other people aren't....
Touche. I hadn't thought that far ahead!
The original has plenty of rings and pendants that give you special abilities - one of those should do the trick!
Thanks for poking holes in it tho, I really appreciate it.
Not to mention there could be ponds and springs that aren't connected to the rivers/oceans that are getting boned. They might have precious water reserves somewhere.
GyroVorbis wrote:Not to mention there could be ponds and springs that aren't connected to the rivers/oceans that are getting boned. They might have precious water reserves somewhere.
^Well let's hope so or in a few days they're screwed
dandymcgee wrote:Wow trufun that's really cool. It does go a bit slow for my reading speed, but maybe that's just me?
Yeah, thanks for the feedback. It's hard to tell, I thought it seemed slow too, but I thought it was because I watched it like 20 times when I was scripting it.
I didn't want it to be too fast, but I can make a few tweaks to the lua script and speed it up.
How about a page of scrolling text overlay (like zelda)? Maybe not covering the whole screen (or maybe), but that would make it easier to read, I think, without worrying about going "too fast."
I realized the moment I fell into the fissure that the book would not be destroyed as I had planned.
MarauderIIC wrote:How about a page of scrolling text overlay (like zelda)? Maybe not covering the whole screen (or maybe), but that would make it easier to read, I think, without worrying about going "too fast."
Ah, interesting. I'll probably build in a way to switch up the different display types. So some cutscenes can have subtitles, while others use the scrolling text.
I posted a new video. I needed a little break from Golvellius, so I created a "History of TRU FUN Entertainment" video, which shows off some of the games I've made over the last 10 years. Fuck, I'm old.
Ok sorry if i "Come off as stupid" but which game engine do you use for your 3d game? Like Torque Game Engine?
Sorry i just started learning C++ So i literally know Nothing, I just browse these forums for a few good laughs, see what people are doing, Look at the problems people are having with programming and look at the answers to see if i understand anything.
Hyde from That 70's Show wrote:Woman are like muffins... Once you have a muffin you will do anything to have another muffin... And they know that.
Ok sorry if i "Come off as stupid" but which game engine do you use for your 3d game? Like Torque Game Engine?
Sorry i just started learning C++ So i literally know Nothing, I just browse these forums for a few good laughs, see what people are doing, Look at the problems people are having with programming and look at the answers to see if i understand anything.
In the past, I've used C++ and OpenGL for 3D games, but I'm using the Ogre3D engine for Golvellius. However, Ogre3D isn't a game engine, it's purely a graphics engine.
Oops. I just watched it (on my iPod, because I could).
I wish that my portfolio were that fancy with such a wide range of platforms and games. Like I said on Youtube, I really liked Bop N' Pop, because it looked commercial quality on every incarnation that you showed off.
Your shooters also looked really professional.
Battlestorm reminds me of a MegamanX/Metroid hybrid battle game. And the "storm" in the background made it look epic, haha.
Oh, and we finally get to see the infamous "basketball 3D" that we've hard about.