My Super Monkey Ball look-a-like game
Moderator: PC Supremacists
My Super Monkey Ball look-a-like game
Hi, all. This is my first time visiting here though I'm aware of GyroVorbis's game dev adventures, and I found this place through LusikkaMage's YouTube page. I program as a hobby (currently working as a web developer) and one of my hobby projects is this Super Monkey Ball clone I call Roll 'em Out. It's nowhere near a full game right now, just a working demo with the minimum details.
A video of it is found here: http://www.youtube.com/watch?v=n-xiip6IucQ&fmt=18
(the score display is just for mockup purposes- it will be different in the final version)
This is done in C++ with SDL/OpenGL handling the input and graphics. No engines are used, just my code for the graphics, and physics painstakingly done after reading a bunch of math-related physics tutorials. I started in late 2007 developing it on Windows XP (which is what you see in the video) and then didn't touch it for about a year. But I started working again on it this January with my new MacBook, of course on the Mac platform so it has been ported.
A very important part of this game will be the physics, which are far from perfect. They are very glitchy on edge collisions and with slanted surfaces, but then again it is still very playable as long as the levels only use evenly flat surfaces. I guess the next thing to do would be a level creator (the level is just hard coded into the source).
A video of it is found here: http://www.youtube.com/watch?v=n-xiip6IucQ&fmt=18
(the score display is just for mockup purposes- it will be different in the final version)
This is done in C++ with SDL/OpenGL handling the input and graphics. No engines are used, just my code for the graphics, and physics painstakingly done after reading a bunch of math-related physics tutorials. I started in late 2007 developing it on Windows XP (which is what you see in the video) and then didn't touch it for about a year. But I started working again on it this January with my new MacBook, of course on the Mac platform so it has been ported.
A very important part of this game will be the physics, which are far from perfect. They are very glitchy on edge collisions and with slanted surfaces, but then again it is still very playable as long as the levels only use evenly flat surfaces. I guess the next thing to do would be a level creator (the level is just hard coded into the source).
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Re: My Super Monkey Ball look-a-like game
Looks awesome! I think you're the first Mac developer on this forum.
I subscribed, so I can't wait to see your progress.
I subscribed, so I can't wait to see your progress.
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Re: My Super Monkey Ball look-a-like game
Cool! Glad you started up on it again.
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Re: My Super Monkey Ball look-a-like game
Wow, that does look really badass. And yeah, you may be the first Mac-centric developer.
Re: My Super Monkey Ball look-a-like game
It's funny you should have posted this, because for like a week before you posted it my stepmom and brother have been addicted to monkeyballGyroVorbis wrote:Wow, that does look really badass. And yeah, you may be the first Mac-centric developer.
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Re: My Super Monkey Ball look-a-like game
I like you balls... Monkey Balls... lol (no I'm not gay)
There's no place like ~/
Re: My Super Monkey Ball look-a-like game
That is badass dude, But if you look at neverball vids as well you will see that ccmachine says:
Super Monkey Ball clone? its called a genre - Marble games.
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Re: My Super Monkey Ball look-a-like game
you have to put the name in quotation marks
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Re: My Super Monkey Ball look-a-like game
Well, marble games can also be something like Marble Madness, which so "Super Monkey Ball clone" is a bit more specific, imo.
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Re: My Super Monkey Ball look-a-like game
Yeah, there are many types of marble games. This one of course will be more action-based and about skillful control.
And as far as being the first Mac developer, well cool beans. On that note I tried to port some of LusikkaMage's programs, but Allegro cannot cooperate with me. I only ported Pickin' Sticks since that was a simple enough program.
And as far as being the first Mac developer, well cool beans. On that note I tried to port some of LusikkaMage's programs, but Allegro cannot cooperate with me. I only ported Pickin' Sticks since that was a simple enough program.
Re: My Super Monkey Ball look-a-like game
You cant put the name in quotation marks when its a youtube dude, not a CR dude... Well i mean you can but there is no point.M_D_K wrote:you have to put the name in quotation marks
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Re: My Super Monkey Ball look-a-like game
fix'dAeolus wrote:That is badass dude, But if you look at neverball vids as well you will see:ccmachine on youtube wrote: Super Monkey Ball clone? its called a genre - Marble games.
Was that so hard?
Gyro Sheen wrote:you pour their inventory onto my life
IRC wrote: <sparda> The routine had a stack overflow, sorry.
<sparda> Apparently the stack was full of shit.
Re: My Super Monkey Ball look-a-like game
Im not saying its not hard, Im saying theres no point in doing it if hes not a member of this forum... I clearly stated that he made that comment on the videos. lol
Hyde from That 70's Show wrote:Woman are like muffins... Once you have a muffin you will do anything to have another muffin... And they know that.
Re: My Super Monkey Ball look-a-like game
To any potential YouTube subscribers, I've made my own channel just for my programming work at www.youtube.com/ZeroDominance where I'll be posting my works in progress, so you should subscribe there if you want to follow this game along. I'll also be going in detail about my work in a blog soon.