Nice. I completly understand about the UV's. They can be a complete hassle to get just right even if you know exactly what you are doing. It seems like they just don't want to behave some days.trufun202 wrote:Thanks Orin, I use the following apps for my models:OrinCreed wrote:Trufun. Your Vortella model looks pretty good. I haven't played this game before but you came up with a cool interpitation of the sprite work. I noticed you have a little bit of texture pull on your UV space [the tentacles on its head] but it's nothing major. I still have problems with that myself. The scales look great, how exactly did you go about making them?
1. Milkshape 3D - 3D modeling
2. Unwrap 3D - UV Mapping (which yes, I kinda suck at...getting it perfect takes way too much patience)
3. CharacterFX - Rigging and animation
4. FragMOTION - Animation Labeling and Export to Ogre XML
I could never get the hang of building models face by face. I've always worked from primitives and sculpted it as I needed. The only time I did build something face by face took me far to long to complete and wore on my nerves. You however pull it off nicely.
When you were painting the scales on your texture did you do them all by hand or cheat with a plug-in like stained glass? I've never made anything with scales before and it would be interesting to know how you pulled it off.