Locked In

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zeid
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Locked In

Post by zeid »

Locked in is a Zombie survival game. The player has barricaded themself into their house and must attempt to fight off wave after wave of zombie.

The game was created in 6 weeks using the torque game engine, with 1 additional week of prototyping. For info on who made what in the game, see credits.

Game Features:
- 3 different unlockable weapons.
- 3 different zombie types.
- The ability to throw weapons that are encumbering you.
- Barricades that can be shot through and repaired to hold off zombies.

This was a group project for my uni course. Feel free to give feedback, so I can get a feel for what was good in the game and what wasn't, but keep in mind nothing is going to be getting changed.

There are some known bugs in the game, but I am after design feedback then bug fixing.

Download ~24 mb

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Download ~24 mb
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Re: Locked In

Post by rolland »

That looks amazing. I'll need to try it once I get back to my computer.
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Re: Locked In

Post by aamesxdavid »

Looks neat, I'll download it when I get home. Out of curiosity, how was working in Torque? I tried it a while back, and found the documentation to be lacking, and a lot of things to be really.. messy. Does it just start to make sense after a while, or is it just a pain?
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zeid
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Re: Locked In

Post by zeid »

Yep, torques documentation is indeed lacking and scripting language rather messy. that plus all the other fidgity parts, like its .dts exporters and so on make it pretty frustrating to use at times. You do kind of get use to it after a while but you always get problems comming up for seemingly no good reason. So I personally wouldn't like to do much more in torque, though I did enjoy the project.
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Christer
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Re: Locked In

Post by Christer »

Really nice and fun! :)

You should try out Leadwerks3D Engine with C#/C++/Bmax. Leadwerks is a impressive 3d engine and easy to learn. I have bought it my self and I like it alot and its cheap.

www.leadwerks.com
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zeid
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Re: Locked In

Post by zeid »

Thanks, I've seen plenty of samples of that engine before and it looks pretty sweet. Actually for 1 of my games programming classes next semester I'm going to have to put together a simple 3d engine, so thats what I will be doing next. I'm going to start it over the holidays so that I can make something a little more elaborate then expected.
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eatcomics
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Re: Locked In

Post by eatcomics »

The game is awesome!!!! Time to get to work on a sequel!!!!!! :mrgreen: ;)
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Re: Locked In

Post by Lucas »

That was really fun to play but I found 2 problems within the first 5 minutes of trying it out, although once i knew how I caused these problems I could play without any bugs at all.

You said there are some known bugs so I'm guessing you already know of them, but I'll tell you what my problems were anyway.

The first thing I noticed was that if I had no extra clips and pressed R to reload, then I would be unable to shoot, but the ammo display in the corner would still say something like 15/0.
To get around it I just had to pick up more clips and just keep on reloading until I could shoot again.

The second thing was just to do with the menu.
When I first encountered the ammo bug I tried to go back to the menu to start a new game.
I pressed escape clicked on the back to main menu button and clicked on 'New Game' but nothing would happen, so I had to exit out of the entire game to start a new one.

Other than that I had no problems and had fun playing it :mrgreen:
I don't see any invisible walls...
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Re: Locked In

Post by Lukin »

Awesome game, if you made it a bit more serious, like adding more zombies and weapons and some awesome sound effects it would be a game I would be pretty addicted to!
The design was fine, only bug I crossed over was that when I killed about 40 zombies they didn't come, and then I looked outside and they were stuck together far away behind a house so I had to shoot them without them even closing in on me.
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Re: Locked In

Post by aamesxdavid »

It's definitely a neat little game. I really liked the mechanic of rebuilding the barricades, and the time between waves of zombies to allow you to do so. The environment was very well made and had a nice horror feel to it. Maybe it's the overburdening sound engineer in me, but I think some gun, zombie, and barricade breaking/building sounds would really add to the immersion here. Very nice job though.
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zeid
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Re: Locked In

Post by zeid »

Wow, glad it was so enjoyable. Yer those are all problems that we knew about (although no one knew that the reload problem was happening in that particular circumstance I don't think). The sounds had been made, unfortunately they never got coded in on time.

That zombie scrum problem is caused when the zombies all try and move to the same waypoint at once, they then block each other off in such a way that none of them can get to it. (Something to consider for anyone using A* pathfinding, and something I will remember to keep in mind when I get to program some AI.)

Overall I'm pretty happy with the feedback it seems like the game achieved what it was going for. :) So thanks everyone. I will take your comments on board for my next game when thinking about design (and completeness by the sounds of things).
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thejahooli
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Re: Locked In

Post by thejahooli »

I have a problem in that I can't hit the zombies. I am shooting at them from close up and I still cannot hit them.
I'll make your software hardware.
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zeid
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Re: Locked In

Post by zeid »

Unfortunately this version of the torque engine only support collision boxes, because of this you will occassionally be hitting the wrong objects and not realise it because the invisible collision box is in the way.
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For many more free games online visit www.sam-zeid.com
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thejahooli
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Re: Locked In

Post by thejahooli »

I've fixed it now. It was just running slowly when I had another program running at the same time
I'll make your software hardware.
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Re: Locked In

Post by Lukin »

How long did the programming of this game take? :o Not the graphics and UI and such, just the programming part. xD
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