Hey!
I am working on a 2D side-scrolling adventure game in C#, it has been in development since Monday 25th of May.
Current features
Multiple levels
Enemies
Level editor (Visual basic, very simple)
Power up Gems {
Fire power up - Shoot fireballs at enemies
Earth power up - Create floating platforms from thin air
Wind power up - Jump twice as high
}
Deaths
Game time
Life counter
Music
Impassable and passable tiles
Death, end of level, run and jump animations
Smooth scrolling
2 layer backgrounds, scrolls at different speeds
Couple more!
Screenshots
As you can see, i am yet to replace all the graphics. Also, the graphics fail i know =]
Credits
XNA platformer starter kit (dont judge) - This is my first C# game, and i am learning C# still
Regards, Sam.
EleMan - Master the elements
Moderator: PC Supremacists
- Innerscope
- Chaos Rift Junior
- Posts: 200
- Joined: Mon May 04, 2009 5:15 pm
- Current Project: Gridbug
- Favorite Gaming Platforms: NES, SNES
- Programming Language of Choice: Obj-C, C++
- Location: Emeryville, CA
- Contact:
Re: EleMan - Master the elements
Is a giant monster going to devour the levels as you play through them as well?Current features
Multiple levels
Enemies
Level editor (Visual basic, very simple)
Power up Gems {
Fire power up - Shoot fireballs at enemies
Earth power up - Create floating platforms from thin air
Wind power up - Jump twice as high
}
Deaths
Game time
Life counter
Music
Impassable and passable tiles
Death, end of level, run and jump animations
Smooth scrolling
2 layer backgrounds, scrolls at different speeds
http://www.youtube.com/watch?v=JGOSOg8nQMc
Current Project: Gridbug
Website (under construction) : http://www.timcool.me
Website (under construction) : http://www.timcool.me
Re: EleMan - Master the elements
Woah, my game could never compare to that one xD
Didnt even know that one existed till now, mine was just a little side project to help me learn C# during the half term.
Didnt even know that one existed till now, mine was just a little side project to help me learn C# during the half term.
- Innerscope
- Chaos Rift Junior
- Posts: 200
- Joined: Mon May 04, 2009 5:15 pm
- Current Project: Gridbug
- Favorite Gaming Platforms: NES, SNES
- Programming Language of Choice: Obj-C, C++
- Location: Emeryville, CA
- Contact:
Re: EleMan - Master the elements
All you'd have to do is add a giant purple monster, along with "ice" and "tree" gems.Woah, my game could never compare to that one xD
Guess my game wasn't so original after all .... or great minds think alike!
Current Project: Gridbug
Website (under construction) : http://www.timcool.me
Website (under construction) : http://www.timcool.me
Re: EleMan - Master the elements
So it was you that made Syntropy? It looks like.. Well, God?
Its great considering it was made in REALbasic.
Its great considering it was made in REALbasic.
- Innerscope
- Chaos Rift Junior
- Posts: 200
- Joined: Mon May 04, 2009 5:15 pm
- Current Project: Gridbug
- Favorite Gaming Platforms: NES, SNES
- Programming Language of Choice: Obj-C, C++
- Location: Emeryville, CA
- Contact:
Re: EleMan - Master the elements
haha, thanks. REALbasic is like crack for programmers, you want to stop using it but it feels so good. (<--not that I've ever done hard drugs before)Its great considering it was made in REALbasic.
I'm actually rewriting Syntropy in C++ using OpenGL/SDL. Right now I'm reading through the OpenGL SuperBible with the intention of mastering OGL by the end of the summer. (we'll see how that goes)
Good luck with dev in C#/XNA, from what I hear, it sounds pretty sweet.
Current Project: Gridbug
Website (under construction) : http://www.timcool.me
Website (under construction) : http://www.timcool.me
Re: EleMan - Master the elements
Thanks, i was once addicted to Visual Basic, used it for everything. I could use it so well that i could increase the speed =P Not too keen on REALbasic myself though, couldnt get hang of the GUI.Innerscope wrote:haha, thanks. REALbasic is like crack for programmers, you want to stop using it but it feels so good. (<--not that I've ever done hard drugs before)Its great considering it was made in REALbasic.
I'm actually rewriting Syntropy in C++ using OpenGL/SDL. Right now I'm reading through the OpenGL SuperBible with the intention of mastering OGL by the end of the summer. (we'll see how that goes)
Good luck with dev in C#/XNA, from what I hear, it sounds pretty sweet.
- Innerscope
- Chaos Rift Junior
- Posts: 200
- Joined: Mon May 04, 2009 5:15 pm
- Current Project: Gridbug
- Favorite Gaming Platforms: NES, SNES
- Programming Language of Choice: Obj-C, C++
- Location: Emeryville, CA
- Contact:
Re: EleMan - Master the elements
I guess I should have said Mac OS X programmers, I've used RB in Windows. I wasn't too keen on it either.
Current Project: Gridbug
Website (under construction) : http://www.timcool.me
Website (under construction) : http://www.timcool.me