Locked In

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zeid
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Re: Locked In

Post by zeid »

Well a little of the programming was done in the first week, I would say per week each programmer would have done a solid few days of work. They were balancing other assignments and such so thats really a guess working off of my experience with the people when I did see them/boss them about. I can't really give an accurate measure as I would have to consult one of the production documents we were meant to have that never got created in the end :roll: But either way I'm sure I feel better not knowing, as me and the other leads probably made their other units a little harder to pass with all the work we were assigning.

A good point to note is organisation was a strong point of our group, 2 meetings a week meant tasks kept on track, keeping people participating in meetings was troublesome but luckily the groups dynamics and a blog meant that tasks got allocated and the project kept on track.

Another really strong point that I think everyone can take from was... up until about week 3 the project progressed rather slowly. This was because of a lack of clear direction with the game, basically we left our design document very open to interpretation out of fear of stifling creativity. This was actually really counter-productive and when we realised this and ammended it things started running alot more smoothly. Creativity wasn't really hurt either, as people could bring up suggestions and leads could say how feasible it was to add or not.
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For many more free games online visit www.sam-zeid.com
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ibly31
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Re: Locked In

Post by ibly31 »

NAZI ZOMBIES AHHHHHHHH
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Bludklok
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Re: Locked In

Post by Bludklok »

I was kicking ass with the shotty. :D

Great game!
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