Infinite Ascension - My 2.5D Online Space Sim
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- teamtwentythree
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Infinite Ascension - My 2.5D Online Space Sim
So I've been working on a game project for a while now. Basically its a multiplayer 2D space shooter in the vein of Escape Velocity/Elite. I decided to upload some videos on it tonight. Check em out and let me know what you think.
http://www.youtube.com/user/teamtwentythree
And some more game specific info can be found on my site.
http://www.infiniteascension.net
Edit:
Reworking the title to be a little less vague.
http://www.youtube.com/user/teamtwentythree
And some more game specific info can be found on my site.
http://www.infiniteascension.net
Edit:
Reworking the title to be a little less vague.
Last edited by teamtwentythree on Mon Jun 15, 2009 12:31 am, edited 1 time in total.
- Falco Girgis
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- MarauderIIC
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Needs an "about" or "what is this" section. I mean, I figure it's a space game... but like, an economic space game? A shooting space game? I couldn't find these things out in the first few minutes on your site.
Just a suggestion. (But I like all space games :) )
Just a suggestion. (But I like all space games :) )
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- teamtwentythree
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Re: My current project
Looks like you've got some cool stuff going on there- your YouTube videos show a pretty nice game in the works!
and sometimes there’s a third, even deeper level and that one is the same as the top surface one...Like with pie…
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Re: My current project
Wow, your game is looking incredibly impressive! Fav'd on youtube and subscribed. This is good stuff!
What tools did you use to make it? Like what language and libraries?
What tools did you use to make it? Like what language and libraries?
- Falco Girgis
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Re: My current project
Man, I feel kind of bad saying this. Youtube is blocked at work, so I really didn't get a chance to check you out, and I forgot about it for awhile. Just watched your videos and stuff, and it's looking super badass. I'm one of your new subscribers.
- teamtwentythree
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Re: Infinite Ascension - My 2.5D Online Space Sim
So after about a year of so-so deving I've finally gotten off my ass long enough to post some new vids. Although not my most productive year ever. I've got more vids coming soonish on some of the other stuff I've been working on. Hopefully I'll keep this up at a more normal pace going forward.
New vids posted today:
New vids posted today:
Re: Infinite Ascension - My 2.5D Online Space Sim
The game is looking freaking awesome! I can't wait to see more, and I need to subscribe to you I never did thatteamtwentythree wrote:So after about a year of so-so deving I've finally gotten off my ass long enough to post some new vids. Although not my most productive year ever. I've got more vids coming soonish on some of the other stuff I've been working on. Hopefully I'll keep this up at a more normal pace going forward.
New vids posted today:
- Falco Girgis
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Re: Infinite Ascension - My 2.5D Online Space Sim
Commented, 5 starred, hit subscribe (and realized that I already was). It really looks extremely impressive. I just showed the vids to Kendall, and she concurs as well.
- trufun202
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Re: Infinite Ascension - My 2.5D Online Space Sim
This looks amazing. Great work, my friend. It's nice to see a fellow Ogre developer on the forums.
Using the lens flare to swap skyboxes is pretty slick, I'm using a similar technique with fade-ins and fade-outs. Seeing how you made the rockets was really cool. Going through and explaining how you implemented each of the game's features is a nice touch and makes for a great video!
5 stars, and I was already subscribed!
Using the lens flare to swap skyboxes is pretty slick, I'm using a similar technique with fade-ins and fade-outs. Seeing how you made the rockets was really cool. Going through and explaining how you implemented each of the game's features is a nice touch and makes for a great video!
5 stars, and I was already subscribed!
- teamtwentythree
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Re: Infinite Ascension - My 2.5D Online Space Sim
Yea, thats what I was going to do originally, but I wanted the ship to be visible (For the most part). The fading I tried never quite looked right given that restriction.
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Re: Infinite Ascension - My 2.5D Online Space Sim
This looks fantastic. I will definitely be subscribing. Can't wait to try this out
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Re: Infinite Ascension - My 2.5D Online Space Sim
Looks great, what do you think of PyOgre ?
Check out videos of my C++ games as well as my "Amateur Game Dev" series over at
My YouTube Channel: http://www.youtube.com/user/Zanchill
My YouTube Channel: http://www.youtube.com/user/Zanchill
- teamtwentythree
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Re: Infinite Ascension - My 2.5D Online Space Sim
Well it kinda depends. For Windows development its awesome incarnate. You can install it and python in maybe 10 min outside of DL time. This is mostly due to an installable binary. For Mac it was a huge PITA, at least it was for me. No binary so you have to build it yourself, some of that is easy and well documented, a good portion of that is not. No idea on the Linux support as I haven't tried that yet.
Basically I like to think of it as a programmers game engine. Its not some all encompassing editor like Unity, but it gives you all the parts you need to create your game with minimal fuss. Its your job to bind them toghether in a meaningful way for your project.
More info is available at: http://www.python-ogre.org
List of the included libs/APIs/what have you (And their use if I know them):
•OGRE 1.6.0RC1
•OIS 1.2 (Input)
•CEGUI 0.6.1 (UI)
•QuickGUI 0.9.7 (UI)
•ODE 0.10.1 (Physics)
•OgreOde 1.0 (Physics)
•OgreAL 0.3 (Audio)
•betagui 1.7 (UI)
•OgreNewt 1.0 (Physics)
•Opcode 1.3 (Collision, not sure if its an entire physics lib)
•PhysX 2.8.1 (Physics)
•NxOgre 1.0-21 (Physics)
•bullet 2.70 (Physics)
•OgreBullet 1.0 (Physics)
•theora 0.5.0 (Video)
•plib 1.8.4 (Not sure on this)
•ogreforests 0.1 (Forest rendering)
•et 2.2 (Not sure on this)
•caelum 0.2.1 (Sky, cloud, horizon, "atmospheric" rendering)
•noise 1.0 (More water stuff I believe)
•particleuniverse 0.8 (Adv partcile effects)
•cadunetree 0.6 (Tree rendering)
•ogrepcz 1.0 (Not sure on this)
•hydrax 0.3 (Water rendering)
Basically I like to think of it as a programmers game engine. Its not some all encompassing editor like Unity, but it gives you all the parts you need to create your game with minimal fuss. Its your job to bind them toghether in a meaningful way for your project.
More info is available at: http://www.python-ogre.org
List of the included libs/APIs/what have you (And their use if I know them):
•OGRE 1.6.0RC1
•OIS 1.2 (Input)
•CEGUI 0.6.1 (UI)
•QuickGUI 0.9.7 (UI)
•ODE 0.10.1 (Physics)
•OgreOde 1.0 (Physics)
•OgreAL 0.3 (Audio)
•betagui 1.7 (UI)
•OgreNewt 1.0 (Physics)
•Opcode 1.3 (Collision, not sure if its an entire physics lib)
•PhysX 2.8.1 (Physics)
•NxOgre 1.0-21 (Physics)
•bullet 2.70 (Physics)
•OgreBullet 1.0 (Physics)
•theora 0.5.0 (Video)
•plib 1.8.4 (Not sure on this)
•ogreforests 0.1 (Forest rendering)
•et 2.2 (Not sure on this)
•caelum 0.2.1 (Sky, cloud, horizon, "atmospheric" rendering)
•noise 1.0 (More water stuff I believe)
•particleuniverse 0.8 (Adv partcile effects)
•cadunetree 0.6 (Tree rendering)
•ogrepcz 1.0 (Not sure on this)
•hydrax 0.3 (Water rendering)