Oh snnnnaaap, now you're talkin'! Damn, now I really wanna play some Panic Bomber.GyroVorbis wrote:I would port it to Virtual Boy and Sega 32x if I had time.
*starts rummaging through the closet for his Virtual Boy*
Moderator: PC Supremacists
Oh snnnnaaap, now you're talkin'! Damn, now I really wanna play some Panic Bomber.GyroVorbis wrote:I would port it to Virtual Boy and Sega 32x if I had time.
Alright, last time I tried doing Wii homebrew, I had to use devkitpro and that shit made me cry. This sounds amazing. I may need to try it again.speewave wrote:its like some project template like thing, and when it compiles it sends it through the wii's gcc compiler and does all its little makefile things... and routes errors and warnings like VS normally would... there was something similar to this for Dreamcast a while back...
Yeah, I do remember that also. I even used it. Then they went and updated KOS, and/or gcc, and made a bunch of changes that made it incompatible. I have had to do all of that myself with libGyro. The only real problem arose from the fact that gcc and make need to be invoked via cygwin.speewave wrote:its like some project template like thing, and when it compiles it sends it through the wii's gcc compiler and does all its little makefile things... and routes errors and warnings like VS normally would... there was something similar to this for Dreamcast a while back...
GyroVorbis wrote:I would port it to Virtual Boy and Sega 32x if I had time.
I realized the moment I fell into the fissure that the book would not be destroyed as I had planned.
I want celery that runs linux, I could run a celery server...MarauderIIC wrote: "CHECK IT OUT I just made Linux run on this piece of celery
Well, technically it still uses DevkitPro. It uses DevkitPro's DevkitPPC compiler. But now there's a nice little layer that you can insert between the two that makes you not hate your life. And it kicks the **** out of "build.bat".Bakkon wrote:Alright, last time I tried doing Wii homebrew, I had to use devkitpro and that shit made me cry. This sounds amazing. I may need to try it again.speewave wrote:its like some project template like thing, and when it compiles it sends it through the wii's gcc compiler and does all its little makefile things... and routes errors and warnings like VS normally would... there was something similar to this for Dreamcast a while back...
Dear god, they actually ported ES to a piece of celery!MarauderIIC wrote:You know those people that are like "CHECK IT OUT I just made Linux run on this piece of celery [or other random object]!!"? Yeah, that's Falco, but with ES.
Martin Golding wrote: "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
I installed WiiWizard with VC++ Express (hopefully this is what you were talking about) and it's having trouble compiling with the makefile. Was there some other properties I had to tinker with? I'm having trouble finding any guides to set this up.rolland wrote:Well, technically it still uses DevkitPro. It uses DevkitPro's DevkitPPC compiler. But now there's a nice little layer that you can insert between the two that makes you not hate your life. And it kicks the **** out of "build.bat".Bakkon wrote:Alright, last time I tried doing Wii homebrew, I had to use devkitpro and that shit made me cry. This sounds amazing. I may need to try it again.speewave wrote:its like some project template like thing, and when it compiles it sends it through the wii's gcc compiler and does all its little makefile things... and routes errors and warnings like VS normally would... there was something similar to this for Dreamcast a while back...