brilliant game

Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.

Moderator: PC Supremacists

User avatar
avansc
Respected Programmer
Respected Programmer
Posts: 1708
Joined: Sun Nov 02, 2008 6:29 pm

brilliant game

Post by avansc »

Some person, "I have a black belt in karate"
Dad, "Yea well I have a fan belt in street fighting"
User avatar
Sanshin77
Chaos Rift Regular
Chaos Rift Regular
Posts: 160
Joined: Tue Mar 10, 2009 9:36 am
Current Project: C++/SDL engine, zaActionWizardMagic game
Favorite Gaming Platforms: Xbox 360, Playstation 2, Nintendo DS, mac and PC
Programming Language of Choice: C++

Re: brilliant game

Post by Sanshin77 »

Wow, I love to see new original puzzle/platformer games, everyone should check out Scribblenauts btw...
(http://www.youtube.com/watch?v=j3HXgvl8 ... re=related)
Check out videos of my C++ games as well as my "Amateur Game Dev" series over at
My YouTube Channel: http://www.youtube.com/user/Zanchill
User avatar
hurstshifter
ES Beta Backer
ES Beta Backer
Posts: 713
Joined: Mon Jun 08, 2009 8:33 pm
Favorite Gaming Platforms: SNES
Programming Language of Choice: C/++
Location: Boston, MA
Contact:

Re: brilliant game

Post by hurstshifter »

This is very cool and innovative. I can definitely see something like this going up on xbox-live arcade.
"Time is an illusion. Lunchtime, doubly so."
http://www.thenerdnight.com
User avatar
trufun202
Game Developer
Game Developer
Posts: 1105
Joined: Sun Sep 21, 2008 12:27 am
Location: Dallas, TX
Contact:

Re: brilliant game

Post by trufun202 »

hurstshifter wrote:This is very cool and innovative. I can definitely see something like this going up on xbox-live arcade.
My thoughts exactly. I love to see this type of innovation in gaming. I just hate that I didn't think of it first! ;)
-Chris

YouTube | Twitter | Rad Raygun

“REAL ARTISTS SHIP” - Steve Jobs
User avatar
dandymcgee
ES Beta Backer
ES Beta Backer
Posts: 4709
Joined: Tue Apr 29, 2008 3:24 pm
Current Project: https://github.com/dbechrd/RicoTech
Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
Programming Language of Choice: C
Location: San Francisco
Contact:

Re: brilliant game

Post by dandymcgee »

Wow. That's probably one of the coolest ideas I've ever seen for a puzzle game.
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches! :twisted:
User avatar
davidthefat
Chaos Rift Maniac
Chaos Rift Maniac
Posts: 529
Joined: Mon Nov 10, 2008 3:51 pm
Current Project: Fully Autonomous Robot
Favorite Gaming Platforms: PS3
Programming Language of Choice: C++
Location: California
Contact:

Re: brilliant game

Post by davidthefat »

**** Xbox, make it for PS3 LOL :lol:
User avatar
Netwatcher
Chaos Rift Junior
Chaos Rift Junior
Posts: 378
Joined: Sun Jun 07, 2009 2:49 am
Current Project: The Awesome Game (Actual title)
Favorite Gaming Platforms: Cabbage, Ground beef
Programming Language of Choice: C++
Location: Rehovot, Israel

Re: brilliant game

Post by Netwatcher »

Simply amazing!
can someone explain how it was done?
"Programmers are the Gods of their tiny worlds. They create something out of nothing. In their command-line universe, they say when it’s sunny and when it rains. And the tiny universe complies."
-Derek Powazek, http://powazek.com/posts/1655

blip.fm DJ profile - http://blip.fm/Noobay
current code project http://sourceforge.net/projects/vulcanengine/
User avatar
trufun202
Game Developer
Game Developer
Posts: 1105
Joined: Sun Sep 21, 2008 12:27 am
Location: Dallas, TX
Contact:

Re: brilliant game

Post by trufun202 »

Netwatcher wrote:Simply amazing!
can someone explain how it was done?
Essentially you calculate the shadows in realtime, from the perspective of the light source. Then you dynamically render the shadows onto the surface. In the Shadow Physics game, he's using this surface as the playing field, rather than the objects themselves.

If you search for "Shadow Projection OpenGL" you'll see plenty of tutorials on how this is done.
-Chris

YouTube | Twitter | Rad Raygun

“REAL ARTISTS SHIP” - Steve Jobs
User avatar
Netwatcher
Chaos Rift Junior
Chaos Rift Junior
Posts: 378
Joined: Sun Jun 07, 2009 2:49 am
Current Project: The Awesome Game (Actual title)
Favorite Gaming Platforms: Cabbage, Ground beef
Programming Language of Choice: C++
Location: Rehovot, Israel

Re: brilliant game

Post by Netwatcher »

trufun202 wrote:
Netwatcher wrote:Simply amazing!
can someone explain how it was done?
Essentially you calculate the shadows in realtime, from the perspective of the light source. Then you dynamically render the shadows onto the surface. In the Shadow Physics game, he's using this surface as the playing field, rather than the objects themselves.

If you search for "Shadow Projection OpenGL" you'll see plenty of tutorials on how this is done.
Interesting, thanks.
"Programmers are the Gods of their tiny worlds. They create something out of nothing. In their command-line universe, they say when it’s sunny and when it rains. And the tiny universe complies."
-Derek Powazek, http://powazek.com/posts/1655

blip.fm DJ profile - http://blip.fm/Noobay
current code project http://sourceforge.net/projects/vulcanengine/
User avatar
M_D_K
Chaos Rift Demigod
Chaos Rift Demigod
Posts: 1087
Joined: Tue Oct 28, 2008 10:33 am
Favorite Gaming Platforms: PC
Programming Language of Choice: C/++
Location: UK

Re: brilliant game

Post by M_D_K »

Freaking awesome, I WANT!!!!!
Gyro Sheen wrote:you pour their inventory onto my life
IRC wrote: <sparda> The routine had a stack overflow, sorry.
<sparda> Apparently the stack was full of shit.
User avatar
Sanshin77
Chaos Rift Regular
Chaos Rift Regular
Posts: 160
Joined: Tue Mar 10, 2009 9:36 am
Current Project: C++/SDL engine, zaActionWizardMagic game
Favorite Gaming Platforms: Xbox 360, Playstation 2, Nintendo DS, mac and PC
Programming Language of Choice: C++

Re: brilliant game

Post by Sanshin77 »

I think this is a video of an older version
http://www.youtube.com/watch?v=Jcjxo9sv ... onse_watch
Check out videos of my C++ games as well as my "Amateur Game Dev" series over at
My YouTube Channel: http://www.youtube.com/user/Zanchill
User avatar
ibly31
Chaos Rift Junior
Chaos Rift Junior
Posts: 312
Joined: Thu Feb 19, 2009 8:47 pm
Current Project: Like... seven different ones
Favorite Gaming Platforms: Xbox 360, Gamecube
Programming Language of Choice: C++, ObjC
Location: New Jersey.

Re: brilliant game

Post by ibly31 »

It looks as if hes using a mac, so unless he is running a virtual windows machine, no xbox arcade for him...
Image
Twitter
Website/Tumblr
My Projects

The best thing about UDP jokes is that I don’t care if you get them or not.
User avatar
eatcomics
ES Beta Backer
ES Beta Backer
Posts: 2528
Joined: Sat Mar 08, 2008 7:52 pm
Location: Illinois

Re: brilliant game

Post by eatcomics »

davidthefat wrote:**** Xbox, make it for PS3 LOL :lol:
Then no one could afford it and it wouldn't get big :lol: PWN!
Image
User avatar
Netwatcher
Chaos Rift Junior
Chaos Rift Junior
Posts: 378
Joined: Sun Jun 07, 2009 2:49 am
Current Project: The Awesome Game (Actual title)
Favorite Gaming Platforms: Cabbage, Ground beef
Programming Language of Choice: C++
Location: Rehovot, Israel

Re: brilliant game

Post by Netwatcher »

ibly31 wrote:It looks as if hes using a mac, so unless he is running a virtual windows machine, no xbox arcade for him...
Looks like an HP Laptop to me...

Damn ibly!!!
I wanted that location!!! :nono:
"Programmers are the Gods of their tiny worlds. They create something out of nothing. In their command-line universe, they say when it’s sunny and when it rains. And the tiny universe complies."
-Derek Powazek, http://powazek.com/posts/1655

blip.fm DJ profile - http://blip.fm/Noobay
current code project http://sourceforge.net/projects/vulcanengine/
User avatar
Innerscope
Chaos Rift Junior
Chaos Rift Junior
Posts: 200
Joined: Mon May 04, 2009 5:15 pm
Current Project: Gridbug
Favorite Gaming Platforms: NES, SNES
Programming Language of Choice: Obj-C, C++
Location: Emeryville, CA
Contact:

Re: brilliant game

Post by Innerscope »

Whoa, pretty cool idea. Every time I think the platformer game is dying, projects like this are developed, that assure me the genre is still alive and well.

FYI, that's a MacBook Pro for those who were wondering.
Current Project: Gridbug
Website (under construction) : http://www.timcool.me
Post Reply