Bored with the simple structure and design of my last few games in Allegro I decided to step it up a notch and try to complete something I'm 50% sure that I'm not capable of. With all of my allegro games up until now having no sound, no cross-platform capability (irregular game speed), bad gameplay, and very simple graphics In the next few weeks or so I'm looking to change all of that.
Introducing Project: Ubiquitous.
Short summary of what this is about: Top-down zombie shooter. I'm not really aiming for a plot of any kind just because of the features I want to implement in the sandbox version of the game.
//===== Check list's =====//
** The check list percentages are based on complexity of the tasks, not the amount of tasks. **
x = Learned.
/ = Postponed until needed.
_ = Not yet complete.
:: Things to learn ::
Percent: 85%
[x] Rotating sprites
[x] Playing sounds
[/] Animated sprites
[x] Add timers to control game speed
[/] DATA files
[x] Panning camera
[/] Fading routines
:: Art ::
Percent: 80%
[x] Map
[x] Start menu
[x] User interface
[_] Sprites
[_] Tutorial / info screen
[_] Credits
:: Sound ::
Percent: 80%
[x] Weapon Sounds
[_] Background music
[_] Misc sound effects
:: Programming ::
Percent: 0%
[_] Menu screen
[_] Player movement
[_] Enemy AI
[_] Collision
[_] Weapons
[_] Various other game elements
:: Testing ::
Percent: 0%
:: End-product tweaking ::
Percent: 0%
Project: Ubiquitous
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- Bludklok
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Project: Ubiquitous
Last edited by Bludklok on Tue Jul 21, 2009 4:07 am, edited 7 times in total.
- Netwatcher
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Re: Project: Ubiquitous
Sounds ambitious, waiting to see what you'll come up with!
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current code project http://sourceforge.net/projects/vulcanengine/
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Re: Project: Ubiquitous
Even though I despise top-down games, especially yet another zombie shooter, I can't wait to see what you do with this idea.
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- Bludklok
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Re: Project: Ubiquitous
I know, I know... The world doesn't need another top-down zombie shooter... But this is a tremendous learning experience for me because I will be attempting things I don't think I'm capable of.dandymcgee wrote:Even though I despise top-down games, especially yet another zombie shooter, I can't wait to see what you do with this idea.
Plus I'll finally have something I can show of in my 'portfolio of games'.
Thanks . If you want a better Idea of what I'm going for then look at doom 3 or some kind of horror themed game but with a top-down aspect. At least thats what I hope it turns out like.Netwatcher wrote:Sounds ambitious, waiting to see what you'll come up with!
- Netwatcher
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Re: Project: Ubiquitous
Ubiquitous-
existing or being everywhere, esp. at the same time; omnipresent.
I hope this project relates to it's name
existing or being everywhere, esp. at the same time; omnipresent.
I hope this project relates to it's name
"Programmers are the Gods of their tiny worlds. They create something out of nothing. In their command-line universe, they say when it’s sunny and when it rains. And the tiny universe complies."
-Derek Powazek, http://powazek.com/posts/1655
blip.fm DJ profile - http://blip.fm/Noobay
current code project http://sourceforge.net/projects/vulcanengine/
-Derek Powazek, http://powazek.com/posts/1655
blip.fm DJ profile - http://blip.fm/Noobay
current code project http://sourceforge.net/projects/vulcanengine/
- Bludklok
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Re: Project: Ubiquitous
Mhhm I usually use Ubiquitous for usernames in games because of its meaning. It seems only logical to give the name to a zombie shooter due to the zombies being ubiquitous.
Re: Project: Ubiquitous
Man and I looked up the definition because I only saw his replyNetwatcher wrote:Ubiquitous-
existing or being everywhere, esp. at the same time; omnipresent.
I hope this project relates to it's name
Re: Project: Ubiquitous
Hows the game coming? Lookin forward to it
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- davidthefat
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Re: Project: Ubiquitous
So like Box head? Will there be bloods??