Bop N' Pop! 360 Edition

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Re: Bop N' Pop! 360 Edition

Post by trufun202 »

RyanPridgeon wrote:So come on then, how much have you made? $$$ ;)
159 copies sold x $2.50 = $397.50 - 30% going to Microsoft = $278.25

;)

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Re: Bop N' Pop! 360 Edition

Post by RyanPridgeon »

Wow thats a nifty sum!

Is it continuing to sell that well?
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Re: Bop N' Pop! 360 Edition

Post by trufun202 »

RyanPridgeon wrote:Wow thats a nifty sum!

Is it continuing to sell that well?
It's definitely slowed down. I usually get a few trial downloads and 1 or 2 purchases a day. But hey, that's cool with me. 8-)
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Re: Bop N' Pop! 360 Edition

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Last Thursday, Microsoft announced the rebranding of "Xbox Live Community Games" to "Xbox Live Indie Games." Along with this rebranding, they are also opening up XNA games to 4 new countries: Germany, Japan, Sweden, and Singapore.

So, of course, I'm resubmitting Bop N' Pop (in English) for review in those countries. :) I'm also releasing the game in Italy (thanks to aamesxdavid!) and Spain with localized content.

It was hard enough getting the game released in the US, UK, and Canada - who knows how long this review process will take. :P

EDIT: I forgot to mention, as of October 22nd, all XNA games currently priced at 200 points will be reduced to 80 points ($1.00) - this includes Poop N' Scoop!
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Re: Bop N' Pop! 360 Edition

Post by hurstshifter »

trufun202 wrote:
EDIT: I forgot to mention, as of October 22nd, all XNA games currently priced at 200 points will be reduced to 80 points ($1.00) - this includes Poop N' Scoop!

Nice!
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Re: Bop N' Pop! 360 Edition

Post by Netwatcher »

trufun202 wrote:Last Thursday, Microsoft announced the rebranding of "Xbox Live Community Games" to "Xbox Live Indie Games." Along with this rebranding, they are also opening up XNA games to 4 new countries: Germany, Japan, Sweden, and Singapore.

So, of course, I'm resubmitting Bop N' Pop (in English) for review in those countries. :) I'm also releasing the game in Italy (thanks to aamesxdavid!) and Spain with localized content.

It was hard enough getting the game released in the US, UK, and Canada - who knows how long this review process will take. :P

EDIT: I forgot to mention, as of October 22nd, all XNA games currently priced at 200 points will be reduced to 80 points ($1.00) - this includes Poop N' Scoop!
Congratz! ;)

If you'll get so much money so you can't handle it yourself just let me know.
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Re: Bop N' Pop! 360 Edition

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Netwatcher wrote: Congratz! ;)

If you'll get so much money so you can't handle it yourself just let me know.
rofl, deal.
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Re: Bop N' Pop! 360 Edition

Post by dandymcgee »

Definitely go for the other countries. The difficult submission process means not many others have, which in turn means if you do make it you'll be one of very few available in those areas. 8-)

Let's make Bop N' Pop a global phenomenon!
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Re: Bop N' Pop! 360 Edition

Post by MarauderIIC »

dandymcgee wrote:Definitely go for the other countries. The difficult submission process means not many others have, which in turn means if you do make it you'll be one of very few foreign games available in those areas. 8-)

Let's make Bop N' Pop a global phenomenon!
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Re: Bop N' Pop! 360 Edition

Post by davidthefat »

What ever... Good Job
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Re: Bop N' Pop! 360 Edition

Post by Bakkon »

Zuma and Luxor 2 are both XBLA games and owned by PopCap. Trufun's just one guy. Not to mention its a Community game, which gets a bad wrap right now, because a majority of it is shovelware.

Congratz, Trufun. Selling as much as you have must truly be a great feeling of accomplishment.
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Re: Bop N' Pop! 360 Edition

Post by davidthefat »

Bakkon wrote:Zuma and Luxor 2 are both XBLA games and owned by PopCap. Trufun's just one guy. Not to mention its a Community game, which gets a bad wrap right now, because a majority of it is shovelware.

Congratz, Trufun. Selling as much as you have must truly be a great feeling of accomplishment.
Yea realized it then edited my post... BTW I dont own a 360... only PS3... so the crappiest games are still made by companies....
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Re: Bop N' Pop! 360 Edition

Post by trufun202 »

So, with the latest Xbox Live update, Microsoft introduced a user-generated rating system for Indie games.

And, ouch...most Indie games are getting 2 out of 5 stars. I see the occasional 3 stars and rarely 4 or above.

Bop N' Pop currently weighs in a 3 stars - I'll take it! :bow:
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Re: Bop N' Pop! 360 Edition

Post by Falco Girgis »

trufun202 wrote:So, with the latest Xbox Live update, Microsoft introduced a user-generated rating system for Indie games.

And, ouch...most Indie games are getting 2 out of 5 stars. I see the occasional 3 stars and rarely 4 or above.

Bop N' Pop currently weighs in a 3 stars - I'll take it! :bow:
Damn, there are a lot of ignorant and stupid little children on Xbox Live. A 3.0 is a hell of an achievement.
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Re: Bop N' Pop! 360 Edition

Post by trufun202 »

This is pretty cool. It made my day, in fact!

Wasted Seconds did a review of Bop N' Pop. They said some really nice things about the game, and I honestly can't argue with their criticisms. It's true, the music is hella repetitive and Traditional Mode is kinda boring. (I always include Traditional Mode in all of my Bop N' Pop games because that's where it all started...) But, they gave much props to the Battle and Party Modes, so rock on. 8-)

http://wastedseconds.com/?p=1873#more-1873
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