O.k. I deleted my post a few days ago about a problem i had. I said i was going to repost my inventory screen so here is part of it ->
http://pastebin.com/m3da1c53f
This isn't completely finished yet i still have to create the inventory index to compare with the text file, but the hard part is finished hahaha.
original problem was that my keys wouldn't work, i fixed them by finding out my arrow keys were coming in sets of two char's.
problem pics
----------------
-> http://i42.photobucket.com/albums/e331/ ... creen1.jpg
-> http://i42.photobucket.com/albums/e331/ ... creen2.jpg
-> http://i42.photobucket.com/albums/e331/ ... creen3.jpg
-> http://i42.photobucket.com/albums/e331/ ... creen4.jpg
-> http://i42.photobucket.com/albums/e331/ ... creen5.jpg
Pangea's Quest Partial Inventory system
Moderator: Coders of Rage
- ultimatedragoon69
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- dandymcgee
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Re: Pangea's Quest Partial Inventory system
Is there a question in that post?
All I see are screenshots of a random numbers in a console screen.
I could probably figure out what that output meant if I read through your source code (which is conveniently on another website altogether), but I really don't feel like doing so without at least a brief description of what you need help with.
If you can post back with a bit more info that would be very helpful, thanks.
All I see are screenshots of a random numbers in a console screen.
I could probably figure out what that output meant if I read through your source code (which is conveniently on another website altogether), but I really don't feel like doing so without at least a brief description of what you need help with.
If you can post back with a bit more info that would be very helpful, thanks.
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- ultimatedragoon69
- Chaos Rift Regular
- Posts: 122
- Joined: Tue Oct 28, 2008 1:57 pm
- Current Project: Pangea's quest (text ~tile~ based rpg)
- Favorite Gaming Platforms: Dreamcast, PC, playstation 1, Virtual Boy, Snes
- Programming Language of Choice: c++
- Contact:
Re: Pangea's Quest Partial Inventory system
actually this was just more or less an informative post, falco didn't want me to delete my last post so i reposted what happen. the random numbers were because it wasn't reading the file correctly which i fixed as well. Basically the code i wrote rotates numbers in a text file. I plan to add and index and print out strings for the name with the center selection the selector for items.
- dandymcgee
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- Location: San Francisco
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Re: Pangea's Quest Partial Inventory system
Oh, okay.ultimatedragoon69 wrote:actually this was just more or less an informative post, falco didn't want me to delete my last post so i reposted what happen.
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!