why 2d just is better.

Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.

Moderator: PC Supremacists

User avatar
zeid
Chaos Rift Junior
Chaos Rift Junior
Posts: 201
Joined: Fri Apr 24, 2009 11:58 pm

Re: why 2d just is better.

Post by zeid »

Sounds like that music would line up with the game alright if you ask me.

Does anyone else think that band looks like undead kiss?
Axolotl Pop!
Image
Or, try it for free.

For many more free games online visit www.sam-zeid.com
User avatar
Falco Girgis
Elysian Shadows Team
Elysian Shadows Team
Posts: 10294
Joined: Thu May 20, 2004 2:04 pm
Current Project: Elysian Shadows
Favorite Gaming Platforms: Dreamcast, SNES, NES
Programming Language of Choice: C/++
Location: Studio Vorbis, AL
Contact:

Re: why 2d just is better.

Post by Falco Girgis »

Pickzell wrote:
avansc wrote:
Pickzell wrote:Um... that's 2.5D....

And plus, 3D is just a 2D game with stretched graphics. You should say "2D is better than 2D with better visuals."
first off. thats not 2.5D,

the definition of 2.5D, is a 2D game that emulates 3D. that games does have some parralax scrollers that give the illusion of depth. but many 2D games have that.
personally i hate the term 2.5D there is no such thing as half a dimension.

secondly. "And plus, 3D is just a 2D game with stretched graphics." are you kidding me? the distinct difference with 2d and 3d is the addition of a complete new dimension. you can stretch 2d as much as you want to(in the given plane). it will never be 3D.
Do you even know how to make a 3D game? Yeah, there's a z dimension, but a 3D game is just a 2D game with an illusion behind it.
I'm sorry, but I felt morally obligated to tell you that everything that you have said in reference to 2D vs 3D has been completely wrong.

There is no "illusion" of depth. There is a huge, gigantic, distinct-as-hell difference here, and it's even worse that you're criticizing somebody who knows a hell of a lot more than you do.

Parallaxing backgrounds does not make a game "2.5D" Sonic the Hedgehog was 2.5D? Donkey Kong Country was 2.5D? Every polished looking 16-bit 2D game is 2.5D by your definition.
Post Reply