I was thinking about doing the whole 3D-model-prerendered-2D-sprite thing (ie Diablo), but I have like no skillz in 3D modeling. Something that might make it easier to make animated sprites is to use Flash, but then I'd have to put time into getting rid of the antialiasing around the images so I don't get a crappy white border.
Anyway, here's a couple of quick comparisons:
![Image](http://www.moosader.com/misc/Pixel_vs_Vector_Ayne.png)
Yay clean scaling!
Obviously, it wouldn't be a Vector in the game, but I could save different scales if I need to have different sizes of a sprite.
![Image](http://www.moosader.com/misc/Pixel_vs_Vector_Rawr.png)
Does this sort of reduce the quality? I know pixel art is great and nostalgic when done right, but agh, I hate pixels.
(all these graphics were drawn with a mouse... x_x)