Ace of Space - First Full C++/SDL Game

Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.

Moderator: PC Supremacists

User avatar
Bakkon
Chaos Rift Junior
Chaos Rift Junior
Posts: 384
Joined: Wed May 20, 2009 2:38 pm
Programming Language of Choice: C++
Location: Indiana

Re: Ace of Space - First Full C++/SDL Game

Post by Bakkon »

Collision is pixel perfect using the alpha component of the color. Each entity also holds a pointer to the list of objects it can collide with, to prevent unnecessary checks.
User avatar
Moosader
Game Developer
Game Developer
Posts: 1081
Joined: Wed May 07, 2008 12:29 am
Current Project: Find out at: http://www.youtube.com/coderrach
Favorite Gaming Platforms: PC, NES, SNES, PS2, PS1, DS, PSP, X360, WII
Programming Language of Choice: C++
Location: Kansas City
Contact:

Re: Ace of Space - First Full C++/SDL Game

Post by Moosader »

Cool, looks really clean and polished, like a complete game ready for packaging. :D
I'd like to see some of the multiplayer stuff if you feel like uploading a video of it. I don't usually have anyone to play with. Is it just co-op, or like vs?
The boss is pretty creepy, and I think the signature of the game, lol.
User avatar
Bakkon
Chaos Rift Junior
Chaos Rift Junior
Posts: 384
Joined: Wed May 20, 2009 2:38 pm
Programming Language of Choice: C++
Location: Indiana

Re: Ace of Space - First Full C++/SDL Game

Post by Bakkon »

Moosader wrote:Is it just co-op, or like vs?
It's co-op. Basically just another player ship spawned with different controls.

I'm losing pretty badly in votes right now, though I'm not sure how much this will contribute to picking the winner since source code hasn't been released yet. I can see Zallan beating me because its actually looks and feels like an old arcade shooter. KAATI has pretty graphics, but is really boring, as you can mash the same button over and over to win. It also crashes the moment I first shoot the boss.
User avatar
Bakkon
Chaos Rift Junior
Chaos Rift Junior
Posts: 384
Joined: Wed May 20, 2009 2:38 pm
Programming Language of Choice: C++
Location: Indiana

Re: Ace of Space - First Full C++/SDL Game

Post by Bakkon »

Woohoo, we've got our first contest troll!
Knight's Slayer wrote: K.A.A.T.I. oh man… this game is a lot of bolex, I can’t believe that stupid game like that has actually that much of votes (Please stop voting for yourself). I’ve downloaded your game and you know what! it is a proper shite. I have to restart my PC just to exit and then clear my mind in order not to have nightmares about stupid game control and funky meaningless graphics.
Ahhh Ace of Space, WHAT YEAR ARE YOU LIVING IN!!!! how slow is you game and all what you come up with is this stupid rotating enemies, those enemies haven’t got even an intelligence, if I stop that stupid plane on the right position then I’ll win by doing nothing !!!!
SDL Boss, I love to play your game, I think that you are great, you used openGL and all the proper shit.. Good on you man.
Supernova, that’s what I’m talking about, the intelligent enemies, fast processing, enjoyable what else can you ask for!?, My Vote is for you. (Why I can’t download your game again?, broken link!?)
Zallan Brilliant game man, I love it when small idea could turn up to a big awesome game. You may be the next ipod millionaire.
Bakkon wrote: Knight’s Slayer: Do you even know the amount of effort and work that goes into these games? Do you have an entry in this contest?
Knight's Slayer wrote: All what I’m thinking of now is that I made a geek cry… man.. live with it… all this effort in this contest and you send that!! … you need to edge it, and No I’m not in the contest, I’m from a different species.. I specialise in programming robotics.
User avatar
Falco Girgis
Elysian Shadows Team
Elysian Shadows Team
Posts: 10294
Joined: Thu May 20, 2004 2:04 pm
Current Project: Elysian Shadows
Favorite Gaming Platforms: Dreamcast, SNES, NES
Programming Language of Choice: C/++
Location: Studio Vorbis, AL
Contact:

Re: Ace of Space - First Full C++/SDL Game

Post by Falco Girgis »

Cute. It's TheNiceLordBJ of the SDL competition!
K-Bal
ES Beta Backer
ES Beta Backer
Posts: 701
Joined: Sun Mar 15, 2009 3:21 pm
Location: Germany, Aachen
Contact:

Re: Ace of Space - First Full C++/SDL Game

Post by K-Bal »

Although his comment is plain stupid I would take the issues he reported serious ;)
User avatar
Bakkon
Chaos Rift Junior
Chaos Rift Junior
Posts: 384
Joined: Wed May 20, 2009 2:38 pm
Programming Language of Choice: C++
Location: Indiana

Re: Ace of Space - First Full C++/SDL Game

Post by Bakkon »

K-Bal wrote:Although his comment is plain stupid I would take the issues he reported serious ;)
Do you mean the issues of me not living in the current year, my enemies "haven't got even got an intelligence", and that you can win by holding still in one position? That last one isn't even true. Its pretty obvious he hardly played my game.
Way2Death
Chaos Rift Newbie
Chaos Rift Newbie
Posts: 7
Joined: Mon Sep 14, 2009 3:56 pm

Re: Ace of Space - First Full C++/SDL Game

Post by Way2Death »

I've played this game over and over, hours of fun :) It's really a good game. You've got my vote.
Keep up the work man :mrgreen:
User avatar
Bakkon
Chaos Rift Junior
Chaos Rift Junior
Posts: 384
Joined: Wed May 20, 2009 2:38 pm
Programming Language of Choice: C++
Location: Indiana

Re: Ace of Space - First Full C++/SDL Game

Post by Bakkon »

Image SOURCE CODE VOTING HAS BEGUN Image

http://www.sdltutorials.com/
Now's your chance to pick apart at my source code! If you still like mine the best, please vote for me again!
User avatar
Bakkon
Chaos Rift Junior
Chaos Rift Junior
Posts: 384
Joined: Wed May 20, 2009 2:38 pm
Programming Language of Choice: C++
Location: Indiana

Re: Ace of Space - First Full C++/SDL Game

Post by Bakkon »

The source is out, you jerks. Go skim through it. :[
User avatar
Pickzell
Chaos Rift Junior
Chaos Rift Junior
Posts: 233
Joined: Sat May 16, 2009 10:21 am

Re: Ace of Space - First Full C++/SDL Game

Post by Pickzell »

Bakkon wrote:Image SOURCE CODE VOTING HAS BEGUN Image

http://www.sdltutorials.com/
Now's your chance to pick apart at my source code! If you still like mine the best, please vote for me again!
I voted for you even though I didn't even play any of them. I feel guilty.
I'm an altogether bad-natured Cupid.
User avatar
Bakkon
Chaos Rift Junior
Chaos Rift Junior
Posts: 384
Joined: Wed May 20, 2009 2:38 pm
Programming Language of Choice: C++
Location: Indiana

Re: Ace of Space - First Full C++/SDL Game

Post by Bakkon »

Pickzell wrote:I voted for you even though I didn't even play any of them. I feel guilty.
Ehh, you should atleast try them. Some of the guys put some real effort into these.
User avatar
MadPumpkin
Chaos Rift Maniac
Chaos Rift Maniac
Posts: 484
Joined: Fri Feb 13, 2009 4:48 pm
Current Project: Octopia
Favorite Gaming Platforms: PS1-3, Genesis, Dreamcast, SNES, PC
Programming Language of Choice: C/++,Java,Py,LUA,XML
Location: C:\\United States of America\Utah\West Valley City\Neighborhood\House\Computer Desk

Re: Ace of Space - First Full C++/SDL Game

Post by MadPumpkin »

Damn... Yours in my opinion should have a much higher rank, it's fun, well made, and the graphics actually look very nice (for a programmers attempt, and success). Well done, very fun to play in a strange 'I <3 Arcade Games' type of way.

EDIT: I also had a look at your source. Clean, but looks as though you, (not me) could cut out a bit and make it a bit shorter. But beautifully done. :bow:
While Jesus equipped with angels, the Devil's equipped with cops
For God so loved the world that he blessed the thugs with rock
Image
Image
Image
Xeno
Chaos Rift Newbie
Chaos Rift Newbie
Posts: 12
Joined: Fri Jun 05, 2009 5:03 am

Re: Ace of Space - First Full C++/SDL Game

Post by Xeno »

Awesome game, definitely my favourite out of the entries :)

It is a pain to compile on Linux though, as some of your includes have lowercase names, whereas the actual filenames start with uppercase, also the resources folder is missing from the source so even after I got it to compile on Linux it segfaulted as it couldn't load the images :P

EDIT: copied the resources folder from the windows download and it works fine, so that's a non-issue :D
User avatar
M_D_K
Chaos Rift Demigod
Chaos Rift Demigod
Posts: 1087
Joined: Tue Oct 28, 2008 10:33 am
Favorite Gaming Platforms: PC
Programming Language of Choice: C/++
Location: UK

Re: Ace of Space - First Full C++/SDL Game

Post by M_D_K »

Xeno wrote:Awesome game, definitely my favourite out of the entries :)

It is a pain to compile on Linux though, as some of your includes have lowercase names, whereas the actual filenames start with uppercase, also the resources folder is missing from the source so even after I got it to compile on Linux it segfaulted as it couldn't load the images :P

EDIT: copied the resources folder from the windows download and it works fine, so that's a non-issue :D
I had the same problem with the include names on linux. Also sometimes it segfaults, don't know why.
Gyro Sheen wrote:you pour their inventory onto my life
IRC wrote: <sparda> The routine had a stack overflow, sorry.
<sparda> Apparently the stack was full of shit.
Post Reply