Random irrelevance that just didn't fit into other forums. Talk about anything.
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K-Bal
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by K-Bal » Mon Sep 21, 2009 5:32 pm
Achievements today:
- Failed to implement a Md2 model loader;
- Succeeded to implement an OpenGl Camera class;
- Succeeded to integrate it into a SFML application.
<object width="425" height="344"><param name="movie" value="
http://www.youtube.com/v/NhOoUId_lXM&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="
http://www.youtube.com/v/NhOoUId_lXM&hl=de&fs=1 &" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
Good night
Falco Girgis
Elysian Shadows Team
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by Falco Girgis » Mon Sep 21, 2009 5:34 pm
Damn, looking good. Even if you failed at the Md2 loader, you still won at two important things. :D
GET SOME REST!
K-Bal
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by K-Bal » Mon Sep 21, 2009 5:38 pm
Thanks
GyroVorbis wrote:
GET SOME REST!
I WILL!
K-Bal
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by K-Bal » Tue Sep 22, 2009 11:41 am
Finally, I can load Md2 models and animate them. Textures are not applied properly, yet, so I left them out:
<object width="425" height="344"><param name="movie" value="
http://www.youtube.com/v/myI_mGf6b6I&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="
http://www.youtube.com/v/myI_mGf6b6I&hl=de&fs=1 &" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
Bludklok
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by Bludklok » Tue Sep 22, 2009 1:50 pm
Looking good so far. Are you using an API for the opengl?
K-Bal
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by K-Bal » Tue Sep 22, 2009 4:20 pm
Bludklok wrote: Looking good so far. Are you using an API for the opengl?
I'm using SFML for input etc and pure opengl to display the model.
Pickzell
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by Pickzell » Tue Sep 22, 2009 4:36 pm
Nice.
That's one hardcore FPS you've got there though. 1 nanosecond it's 2 FPS the next it's 190.
I'm an altogether bad-natured Cupid.
K-Bal
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by K-Bal » Tue Sep 22, 2009 4:55 pm
Yeah, realtime encoding on a laptop without a gfx card rulez. Furthermore, I'm not averaging the FPS
K-Bal
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by K-Bal » Wed Sep 23, 2009 2:01 pm
The topic is kind of misleading but who cares
Textures are working:
<object width="425" height="344"><param name="movie" value="
http://www.youtube.com/v/U7tYPPwlJjM&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="
http://www.youtube.com/v/U7tYPPwlJjM&hl=de&fs=1 &" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
trufun202
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by trufun202 » Wed Sep 23, 2009 3:03 pm
Sweet, that's awesome. What are your big plans for this project, or are you just tinkering?
K-Bal
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by K-Bal » Wed Sep 23, 2009 3:13 pm
I actually have two uses for this,
1. I'm writing my bachelor thesis next semester and need to learn OpenGl,
2. I'm making a hack'n'slay with two friends, which uses 3d models on 2d tilemaps. Our interpretation of the first Diablo
Btw: I'm honoured by your subscription :D I'm a great fan of your Golvellius game.
trufun202
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by trufun202 » Wed Sep 23, 2009 5:29 pm
K-Bal wrote: Btw: I'm honoured by your subscription :D I'm a great fan of your Golvellius game.
Bakkon
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by Bakkon » Wed Sep 23, 2009 9:57 pm
Damn man, you're rockin' house with this project. Looks great!
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by MadPumpkin » Thu Sep 24, 2009 12:00 am
Without the texture, the man reminded me of Medieval for the original Playstation.
While Jesus equipped with angels, the Devil's equipped with cops
For God so loved the world that he blessed the thugs with rock
K-Bal
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by K-Bal » Thu Sep 24, 2009 2:51 am
Bakkon wrote: Damn man, you're rockin' house with this project. Looks great!
Thank you
MadPumpkin wrote: Without the texture, the man reminded me of Medieval for the original Playstation.
I did not realize that but you are right
The model is from the Md2 tutorial I used to implement this.