Going to bed
Moderator: Talkative People
Going to bed
Achievements today:
- Failed to implement a Md2 model loader;
- Succeeded to implement an OpenGl Camera class;
- Succeeded to integrate it into a SFML application.
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/NhOoUId_lXM&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/NhOoUId_lXM&hl=de&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
Good night
- Failed to implement a Md2 model loader;
- Succeeded to implement an OpenGl Camera class;
- Succeeded to integrate it into a SFML application.
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/NhOoUId_lXM&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/NhOoUId_lXM&hl=de&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
Good night
- Falco Girgis
- Elysian Shadows Team
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Re: Going to bed
Damn, looking good. Even if you failed at the Md2 loader, you still won at two important things. :D
GET SOME REST!
GET SOME REST!
Re: Going to bed
Thanks
I WILL!GyroVorbis wrote: GET SOME REST!
Re: Going to bed
Finally, I can load Md2 models and animate them. Textures are not applied properly, yet, so I left them out:
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/myI_mGf6b6I&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/myI_mGf6b6I&hl=de&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/myI_mGf6b6I&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/myI_mGf6b6I&hl=de&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
- Bludklok
- Chaos Rift Junior
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Re: Going to bed
Looking good so far. Are you using an API for the opengl?
Re: Going to bed
I'm using SFML for input etc and pure opengl to display the model.Bludklok wrote:Looking good so far. Are you using an API for the opengl?
Re: Going to bed
Nice.
That's one hardcore FPS you've got there though. 1 nanosecond it's 2 FPS the next it's 190.
That's one hardcore FPS you've got there though. 1 nanosecond it's 2 FPS the next it's 190.
I'm an altogether bad-natured Cupid.
Re: Going to bed
Yeah, realtime encoding on a laptop without a gfx card rulez. Furthermore, I'm not averaging the FPS
Re: Going to bed
The topic is kind of misleading but who cares
Textures are working:
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/U7tYPPwlJjM&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/U7tYPPwlJjM&hl=de&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
Textures are working:
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/U7tYPPwlJjM&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/U7tYPPwlJjM&hl=de&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
- trufun202
- Game Developer
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Re: Going to bed
Sweet, that's awesome. What are your big plans for this project, or are you just tinkering?
Re: Going to bed
I actually have two uses for this,
1. I'm writing my bachelor thesis next semester and need to learn OpenGl,
2. I'm making a hack'n'slay with two friends, which uses 3d models on 2d tilemaps. Our interpretation of the first Diablo
Btw: I'm honoured by your subscription :D I'm a great fan of your Golvellius game.
1. I'm writing my bachelor thesis next semester and need to learn OpenGl,
2. I'm making a hack'n'slay with two friends, which uses 3d models on 2d tilemaps. Our interpretation of the first Diablo
Btw: I'm honoured by your subscription :D I'm a great fan of your Golvellius game.
- trufun202
- Game Developer
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Re: Going to bed
K-Bal wrote:Btw: I'm honoured by your subscription :D I'm a great fan of your Golvellius game.
- Bakkon
- Chaos Rift Junior
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Re: Going to bed
Damn man, you're rockin' house with this project. Looks great!
- MadPumpkin
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Re: Going to bed
Without the texture, the man reminded me of Medieval for the original Playstation.
While Jesus equipped with angels, the Devil's equipped with cops
For God so loved the world that he blessed the thugs with rock
For God so loved the world that he blessed the thugs with rock
Re: Going to bed
Thank youBakkon wrote:Damn man, you're rockin' house with this project. Looks great!
I did not realize that but you are right The model is from the Md2 tutorial I used to implement this.MadPumpkin wrote:Without the texture, the man reminded me of Medieval for the original Playstation.