Alright, in response to lots of questioning I've posted a video series on our Youtube site which is intended to be a computer graphics math primer and an OpenGL transformation pipeline primer. If you're experienced in this area, you can probably skip it as it's relatively "on the surface". This is a whiteboard series with about 130 minutes or so of content, so it should address most areas regarding the transformation pipeline. Hopefully the visual presentation will assist in an intimate understanding of the subject matter. It is suggested that you view them in order as the subject matter builds.
1) Vector definitions
2) Matrix definitions
3) Transforms
4) Perspective Projection
5) OpenGL Transformations
If you have any comments or suggestions I'm open to them.
They are located here: http://www.youtube.com/QuadrionEngine
New video series posted: CG Math Primer (OpenGL)
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- Chaos Rift Cool Newbie
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Re: New video series posted: CG Math Primer (OpenGL)
I've been watching them and they are very educational, even though I don't use OpenGL. The math of it is a nice breeze from being out of a math class for so long.
- trufun202
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Re: New video series posted: CG Math Primer (OpenGL)
Fantastic series! I was watching several of these on Friday. You explain things in a very clear and concise manner. I think this series will be a huge help to SO many people.
I really hope people appreciate the time and effort you put into these videos.
I really hope people appreciate the time and effort you put into these videos.
Re: New video series posted: CG Math Primer (OpenGL)
^ yup i would have to agree.
thanks for the effort.
thanks for the effort.
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- Bakkon
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Re: New video series posted: CG Math Primer (OpenGL)
This is awesome and is definitely distracting me from my cryptography program. Thanks a bunch!
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Re: New video series posted: CG Math Primer (OpenGL)
Sweet! I'm gonna watch them soon.
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