Uni getting me down: Asteroid Miner

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zeid
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Uni getting me down: Asteroid Miner

Post by zeid »

Asteroid Miner

A simple openGL game, any and all feedback is welcome the more constructive the better.

I'm kinda dissapointed with uni, I didnt enough time to work on this due to other assignments.

Some of the games system features;
  • Scratch built .OBJ model loader
  • Enity, Model, Texture and Particle management systems
  • Collision detection
  • Normal vector alignment and creation for models
  • Mouse and Keyboard input
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Big Grizzle
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Re: Uni getting me down: Asteroid Miner

Post by Big Grizzle »

Looks really good.

The only suggestion I have, is that you could add a particle effect, when a collision between the ship and an asteroid takes place. If you use small enough particles that are the same colours of the asteroids it should give the impression that some debris has been knocked loose.
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Re: Uni getting me down: Asteroid Miner

Post by Bludklok »

Nice particle effects. Did you make this from just using OpenGL? Or did you use an API for it?
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Re: Uni getting me down: Asteroid Miner

Post by dandymcgee »

The ship and the background are really blurry (YouTube?). Other than that it looks fun and very well made. :)
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Re: Uni getting me down: Asteroid Miner

Post by zeid »

The only suggestion I have, is that you could add a particle effect, when a collision between the ship and an asteroid takes place. If you use small enough particles that are the same colours of the asteroids it should give the impression that some debris has been knocked loose.
Good idea.
Nice particle effects. Did you make this from just using OpenGL? Or did you use an API for it?
I used devIL for texture loading and openGL for all the rendering. The rest is from scratch.
The ship and the background are really blurry (YouTube?).
Yeah youtube did a bit of damage. Also the models and textures were rushed like I said, I didn't have much time to make this in the end. Luckily I had already coded things like the model loader, the normal vector maths, and the management systems so it was kind of like working with a small game engine by that stage that needed a few more extentions.

Any ideas of how to do things differently if I were to make something similar for iPhone?
Controls would be the hardest part. I was thinking touching the left hand side creates the movement joystick, touching the right hand side creates the shooting joystick and double tapping somewhere on screen launches a mining probe at it.
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Or, try it for free.

For many more free games online visit www.sam-zeid.com
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