Please comment! I'd like to know how it looks!
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Moderator: PC Supremacists
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OrinCreed wrote:For your first attempt at something beyond simple shapes this is pretty damn good. Something like this would be a good to work off of to get a more detailed model as well. I'd suggest saving a copy and refining this as practice.
Well the low poly was intentional. I'm not saying I'm better than you think I am or anything, I'm just saying that it did look a LITTLE bit better in the torso and biceps before I cut out a lot of shapes and replaced them. I wanted to make it low poly because I'm not sure how my first 3D game engine would handle something to big. So until I'm better at programming AND modeling, animating, etc. I'm going to stick with this type of low poly crappy detail model.JaxDragon wrote:Very good. Especially for first non-shapey project. Only gripe is it's low-poly, but mine generally consist of about 6, so who am I to judge?
That actually looks pretty good! This was my first attempt at ANY model my brother said that modeling organic creatures came naturally because he can't do it AT ALL. However, his tanks, buildings, (non organics) look great.GroundUpEngine wrote:I tried doing a body myself a few weeks ago, looked really blocky and out of proportion
Dude! I'm floored! You just floored me!! Naw good one man :D lolJaxDragon wrote:Very good. I like it. Poly count isn't that big of a deal, it's the quality of the model that matters, not how many polygons are used. Very good model.
I'm just not sure it measures up to my master standards. I mean really, just look at my masterpiece:
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Jax... That's some of the best shit I've seen in my life... And I really mean it... It is complete and dire shit xD.JaxDragon wrote:I'm just not sure it measures up to my master standards. I mean really, just look at my masterpiece:
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Thank you both very much for the advice on modeling and poly count xD now my model won't look like it was made by an 8 year old haha.OrinCreed wrote:Looking good on the re-proportioned model. Like I said before it's a great spring board model to learn with.Keep up the good work I hope to see more.
As for poly count most games today seem to work in a range of 5 to 8 k for character models. The rest of the details are tricks of light and normal maps.