zaEngine+ActionWizardMagic - project

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Sanshin77
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zaEngine+ActionWizardMagic - project

Post by Sanshin77 »

Im creating a new game, and a SDL engine with it and I want to share my experiences and thoughts on it, as well as get some feedback. I've been working on this project for 3 days( a few hours each ), and I'm happy with the progress and still highly motivated. Follow my progress in this thread, or at http://www.youtube.com/user/Zanchill.

zaEngine:
Features:(So far)
-Window management
-Surface/texture loading and blitting
-Keyboard Input
-Spritesheets(w/ custom made text format)
-Event Handling
-Base classes for players, mapobjects & creatures
-Random number generator & int to string "converter"
-Collision detection between mapobjects

Needs more work:
-Texture management
-Event Handling/Keyboard Input
-Overall design

ToDo:
-Sound
-Text
-Figure out how to compile as a separate framework

ActionWizardMagic:
Implemented:
-Player w/ movement.
-Coin for score
-2 Spells
-Monsters (Turtle) w/ AI movement
-Combat
-Spawning system

ToDo:
-2 More spells
-Some more monsters
-HUD
-Leveling and stats

Video #1(click the video again for HD @ youtube.com)


Video #2


Video #3
Last edited by Sanshin77 on Sun Feb 07, 2010 9:49 am, edited 6 times in total.
Check out videos of my C++ games as well as my "Amateur Game Dev" series over at
My YouTube Channel: http://www.youtube.com/user/Zanchill
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Re: zaEngine+ActionWizardMagic - project

Post by dandymcgee »

Nice start. Diablo III ftw. :mrgreen:
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches! :twisted:
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GroundUpEngine
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Re: zaEngine+ActionWizardMagic - project

Post by GroundUpEngine »

Awesome, Hope to see lots of progress :P
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Re: zaEngine+ActionWizardMagic - project

Post by XianForce »

Looks interesting... I'll definitely be following this project.
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hurstshifter
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Re: zaEngine+ActionWizardMagic - project

Post by hurstshifter »

5 starred, favorited, subscribed


You have some really cool projects man. Keep up the awesome work. Also, major props for the Battle on the Big Bridge (battle with Gilgamesh) audio track from Final Fantasy V. I fucking love that song.
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Sanshin77
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Re: zaEngine+ActionWizardMagic - project

Post by Sanshin77 »

Update #2:
Edited some of the original post. I'm showing off some hours of work in a new video.
Done: HP, damage, combat, spawning and death.

Video:
Check out videos of my C++ games as well as my "Amateur Game Dev" series over at
My YouTube Channel: http://www.youtube.com/user/Zanchill
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Re: zaEngine+ActionWizardMagic - project

Post by GroundUpEngine »

Sanshin77 wrote:Update #2:
Edited some of the original post. I'm showing off some hours of work in a new video.
Done: HP, damage, combat, spawning and death.
Looking good 8-) 5 stars
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Sanshin77
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Re: zaEngine+ActionWizardMagic - project

Post by Sanshin77 »

Update #3:
Lazy update for those interested. Read the video description at youtube.com for my full explanation. I haven't quit making videos or doing programming, but atm I don't have a lot of time. I did this some time ago and uploaded a vid of it today:
-New enemy: Ghoul
-Tried out a new way to do loading/drawing of sprites but failed miserably and used hours to make the old system function again. ( :( )
-Fixed 1 Major Memory leak (Leaked object every drawn frame)
-Found more nasty memory leaks.

Check out videos of my C++ games as well as my "Amateur Game Dev" series over at
My YouTube Channel: http://www.youtube.com/user/Zanchill
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