Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.
Moderator: PC Supremacists
GroundUpEngine
Chaos Rift Devotee
Posts: 835 Joined: Sun Nov 08, 2009 2:01 pm
Current Project: mixture
Favorite Gaming Platforms: PC
Programming Language of Choice: C++
Location: UK
Post
by GroundUpEngine » Thu Dec 17, 2009 7:08 am
K-Bal wrote: Seriously, you need some lighting
But you are making great progress! Go ahead and kick some ass
haha Thanks Bro
I just started redoing the lighting cus it doesn't really look quite right atmo, also the model loader should be able to load vertex normals real soon :D
dandymcgee
ES Beta Backer
Posts: 4709 Joined: Tue Apr 29, 2008 3:24 pm
Current Project: https://github.com/dbechrd/RicoTech
Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
Programming Language of Choice: C
Location: San Francisco
Contact:
Post
by dandymcgee » Thu Dec 17, 2009 12:28 pm
Model looks like the Lego Man. (not a bad thing)
Falco Girgis wrote: It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
GroundUpEngine
Chaos Rift Devotee
Posts: 835 Joined: Sun Nov 08, 2009 2:01 pm
Current Project: mixture
Favorite Gaming Platforms: PC
Programming Language of Choice: C++
Location: UK
Post
by GroundUpEngine » Thu Dec 17, 2009 1:18 pm
dandymcgee wrote: Model looks like the Lego Man. (not a bad thing)
ahaha, however this Lego Man is gunna tear some shit up!
RyanPridgeon
Chaos Rift Maniac
Posts: 447 Joined: Sun Sep 21, 2008 1:34 pm
Current Project: "Triangle"
Favorite Gaming Platforms: PC
Programming Language of Choice: C/C++
Location: UK
Contact:
Post
by RyanPridgeon » Thu Dec 17, 2009 3:41 pm
GroundUpEngine wrote: dandymcgee wrote: Model looks like the Lego Man. (not a bad thing)
ahaha, however this Lego Man is gunna tear some shit up!
What the hell? Is that a Lego terrorist?
Your engine looks awesome, and your progress is incredible. Keep it up, and the models look pretty good too.
Ryan Pridgeon
C ,
C++ ,
C# ,
Java ,
ActionScript 3 ,
HaXe ,
PHP ,
VB.Net ,
Pascal
Music | Blog
GroundUpEngine
Chaos Rift Devotee
Posts: 835 Joined: Sun Nov 08, 2009 2:01 pm
Current Project: mixture
Favorite Gaming Platforms: PC
Programming Language of Choice: C++
Location: UK
Post
by GroundUpEngine » Thu Dec 17, 2009 5:35 pm
RyanPridgeon wrote: GroundUpEngine wrote: dandymcgee wrote: Model looks like the Lego Man. (not a bad thing)
ahaha, however this Lego Man is gunna tear some shit up!
[img]
What the hell? Is that a Lego terrorist?
Your engine looks awesome, and your progress is incredible. Keep it up, and the models look pretty good too.
ahahaha ye just messing around :P
and Thanks!
eatcomics
ES Beta Backer
Posts: 2528 Joined: Sat Mar 08, 2008 7:52 pm
Location: Illinois
Post
by eatcomics » Sat Dec 19, 2009 7:06 pm
I couldn't help but save that image
But anyways, the engine looks great! I really want to get into 3D programming soon, but I suck at modeling! oh well, I can steal some models off the interwebs!
Anyways great work, and don't stop!
GroundUpEngine
Chaos Rift Devotee
Posts: 835 Joined: Sun Nov 08, 2009 2:01 pm
Current Project: mixture
Favorite Gaming Platforms: PC
Programming Language of Choice: C++
Location: UK
Post
by GroundUpEngine » Sun Dec 20, 2009 9:17 pm
Small update:
~I have written a simple particle class that updates and draws to the scene:
atmo it just shoots small blue boxes from the end of the players gun
The player rotates on the Y-axis when the camera is rotated so you always see the players back,
the angle for the particle is found by checking which way the camera/player is facing.
Bakkon
Chaos Rift Junior
Posts: 384 Joined: Wed May 20, 2009 2:38 pm
Programming Language of Choice: C++
Location: Indiana
Post
by Bakkon » Mon Dec 21, 2009 12:22 am
This is looking awesome. Hopefully I'll get a similar OpenGL project going now that I'm on break.
GroundUpEngine
Chaos Rift Devotee
Posts: 835 Joined: Sun Nov 08, 2009 2:01 pm
Current Project: mixture
Favorite Gaming Platforms: PC
Programming Language of Choice: C++
Location: UK
Post
by GroundUpEngine » Mon Dec 21, 2009 8:09 am
eatcomics wrote: I couldn't help but save that image
But anyways, the engine looks great! I really want to get into 3D programming soon, but I suck at modeling! oh well, I can steal some models off the interwebs!
Anyways great work, and don't stop!
aha Ye I kinda suck at modelling too, but I keep looking for good tutorials on youtube which helps alot!
Bakkon wrote: This is looking awesome. Hopefully I'll get a similar OpenGL project going now that I'm on break.
Thanks!
OpenGL is teh shiznit, I hope your project will be a success
GroundUpEngine
Chaos Rift Devotee
Posts: 835 Joined: Sun Nov 08, 2009 2:01 pm
Current Project: mixture
Favorite Gaming Platforms: PC
Programming Language of Choice: C++
Location: UK
Post
by GroundUpEngine » Mon Dec 21, 2009 7:33 pm
Following on from the previous screenshot, a video preview ->
Showing ->
- 3D Models with Textures and Shading
- New Animations
- Basic Particles
- Better Menu's
- Ingame Console Commands
# Failed to use some basic GLSL ingame
# Server-Client stuff still needs work
thbp
Chaos Rift Regular
Posts: 132 Joined: Tue Dec 08, 2009 5:32 pm
Current Project: Learn
Favorite Gaming Platforms: PC/PS/GC/DC
Programming Language of Choice: C(++)/Perl
Location: wrestling matts
Contact:
Post
by thbp » Mon Dec 21, 2009 8:53 pm
yay dude that's awsome. good work like crazy.......
XNA ========== eXtreme Nuclear Atomic
Wrestlers have three motion: side 2 side , circle, and stalk
dandymcgee
ES Beta Backer
Posts: 4709 Joined: Tue Apr 29, 2008 3:24 pm
Current Project: https://github.com/dbechrd/RicoTech
Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
Programming Language of Choice: C
Location: San Francisco
Contact:
Post
by dandymcgee » Tue Dec 22, 2009 1:13 am
Haha, I love the dying animation.
Falco Girgis wrote: It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
GroundUpEngine
Chaos Rift Devotee
Posts: 835 Joined: Sun Nov 08, 2009 2:01 pm
Current Project: mixture
Favorite Gaming Platforms: PC
Programming Language of Choice: C++
Location: UK
Post
by GroundUpEngine » Tue Dec 22, 2009 3:57 pm
thbp wrote: yay dude that's awsome. good work like crazy.......
dandymcgee wrote: Haha, I love the dying animation.
aha Thanks for the positive comments, keeps me motivated to do more
GroundUpEngine
Chaos Rift Devotee
Posts: 835 Joined: Sun Nov 08, 2009 2:01 pm
Current Project: mixture
Favorite Gaming Platforms: PC
Programming Language of Choice: C++
Location: UK
Post
by GroundUpEngine » Thu Dec 24, 2009 4:42 pm
Small Update:
Little Crysis-style Palm Tree attempt
Master Jake
Chaos Rift Cool Newbie
Posts: 69 Joined: Sat Dec 12, 2009 8:43 pm
Programming Language of Choice: C/C++
Location: United States
Contact:
Post
by Master Jake » Thu Dec 24, 2009 8:54 pm
"Attempt????" Pfft... best palm tree EVAR!!! =)
Add some sand and a pretty ocean and sky =D