Mah Grass Tile

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davidthefat
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Mah Grass Tile

Post by davidthefat »

ImageImage

All 64x64 tiles

Image


Image

and my beldum, took an hour or 2 to make, IMHO the front and backside is messed up
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Re: Mah Grass Tile

Post by dandymcgee »

The grass doesn't tile well vertically, but it's nice! Beldum is cool. :)
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Re: Mah Grass Tile

Post by davidthefat »

How should I handle landscapes like Trees and Rocks? Draw directly onto the tiles or make a different tile set just for objects like trees and stuff and just have a separate file that stores their location. If I do separate file, then I would be loading lots of blank spaces, and wont that use more memory then one directly drawn onto the tiles? It would use less ram, but it would use more HD memory. Gah this is frustrating :x
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Re: Mah Grass Tile

Post by dandymcgee »

davidthefat wrote:How should I handle landscapes like Trees and Rocks? Draw directly onto the tiles or make a different tile set just for objects like trees and stuff and just have a separate file that stores their location. If I do separate file, then I would be loading lots of blank spaces, and wont that use more memory then one directly drawn onto the tiles? It would use less ram, but it would use more HD memory. Gah this is frustrating :x
You'd actually be using much less space. Think about it. If you store the tree separately you can draw it on top of ANY terrain tile, whereas if you don't you would have to have two copies of every type of terrain tile, one with the tree and one without. If you have more objects than just a tree the number of tiles you need to draw grows exponentially. Storing the tree in it's own tile (probably with a transparency color since most trees aren't perfectly rectangular) allows you to render it wherever you want without having to draw a new tile.

As for loading blank spaces I'm not sure what you mean.. you wouldn't load anything at all if the map said that square was blank.
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Re: Mah Grass Tile

Post by davidthefat »

Image

Looks fine to me, just a bit of lines formed
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Re: Mah Grass Tile

Post by dandymcgee »

Not bad for a first try. :)
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Re: Mah Grass Tile

Post by short »

dandymcgee wrote:Not bad for a first try. :)
I concur, nice job. Don't give up :mrgreen:
My github repository contains the project I am currently working on,
link: https://github.com/bjadamson
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Re: Mah Grass Tile

Post by davidthefat »

Ok I made the 3d Model of beldum based on my sprites... Hard work... My first 3d model too :D It was a pretty big step forward for me... Only took like 3 hours...
I used blender to render this, and I exported it to 3ds
I think I will fix up the head/eye to have irregularities


Image
Image
Image
Image
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Re: Mah Grass Tile

Post by dandymcgee »

Haha, sweet!
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Re: Mah Grass Tile

Post by davidthefat »

Image
Image
Image


Lunatone, IDK Just doesnt LOOK right....
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Re: Mah Grass Tile

Post by dandymcgee »

davidthefat wrote:Lunatone, IDK Just doesnt LOOK right....
Needs color. :P
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Re: Mah Grass Tile

Post by Lord Pingas »

dandymcgee wrote:
davidthefat wrote:Lunatone, IDK Just doesnt LOOK right....
Needs color. :P
Needs more polygons. ;)
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Re: Mah Grass Tile

Post by Bakkon »

Needs to be thicker and the eye indented inwards. Lunatone is a fat bastard.

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Re: Mah Grass Tile

Post by short »

who the hell is lunatone?
My github repository contains the project I am currently working on,
link: https://github.com/bjadamson
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Re: Mah Grass Tile

Post by Lord Pingas »

short wrote:who the hell is lunatone?
It's a pokeyman! :mrgreen:
GET YOUR POKEYMANS RIGHT! :evil:
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