Mah Grass Tile

Forum for the creative side of the game development process: art, music, storyline, gameplay, concepts, etc. Any sort of relevant discussion is welcome here.

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short
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Re: Mah Grass Tile

Post by short »

(Not to derail) but the last time I saw a pokemon there was a total of 150. Then 151. That's all I remember from when I was like 10.
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Bakkon
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Re: Mah Grass Tile

Post by Bakkon »

short wrote:(Not to derail) but the last time I saw a pokemon there was a total of 150. Then 151. That's all I remember from when I was like 10.
You've been missing out on some baller RPGs then.
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Re: Mah Grass Tile

Post by dandymcgee »

short wrote:(Not to derail) but the last time I saw a pokemon there was a total of 150. Then 151. That's all I remember from when I was like 10.
Last time I knew there were 386, now there's apparently 491 (because they definitely needed to add an entirely new set of freakin pokemon again). :nono:
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short
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Re: Mah Grass Tile

Post by short »

dandymcgee wrote:
short wrote:(Not to derail) but the last time I saw a pokemon there was a total of 150. Then 151. That's all I remember from when I was like 10.
Last time I knew there were 386, now there's apparently 491 (because they definitely needed to add an entirely new set of freakin pokemon again). :nono:
WTF 491? Omg. lol
My github repository contains the project I am currently working on,
link: https://github.com/bjadamson
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Re: Mah Grass Tile

Post by Lord Pingas »

short wrote:
dandymcgee wrote:
short wrote:(Not to derail) but the last time I saw a pokemon there was a total of 150. Then 151. That's all I remember from when I was like 10.
Last time I knew there were 386, now there's apparently 491 (because they definitely needed to add an entirely new set of freakin pokemon again). :nono:
WTF 491? Omg. lol
493 actually ;)
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Re: Mah Grass Tile

Post by hurstshifter »

Image
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