What Console Would You Want to Dev For?

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davidthefat
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Re: What Console Would You Want to Dev For?

Post by davidthefat »

GyroVorbis wrote:
davidthefat wrote:
K-Bal wrote:The amount of memory and the clocking frequency is in most cases not so important ;) For example, you can have a 1000 mb graphics card with 1000 MHz and it gets beaten up by a 250mb/500MHz one because it has less shader units.

I'd really like to develop for the next generation of portable consoles. We are currently making a hack'n'slay and I would love to port this. Requirements would be OpenGL support and a C++ Compiler.
devving for psp isnt that hard, theres some options. lua (noob way) or c/c++ or be a super noob and use game maker like programs...
C/++ development on the PSP is actually pretty damn hard, because the homebrew library isn't very advanced.

But yeah, you can do all Lua for consoles like Dreamcast, PSP, Xbox, Xbox 360, etc, and invoke pre-written C/++ functions to handle the hard stuff. Of course this is extremely limited, but it's also extremely easy.
Isnt there more libraries than the PSPToolKit out there? like there are a couple 3D engines Im aware of... Im just nor that upto date with the PSP news cause I lost mine long time ago... Just waiting for Homebrew for PS3 to get kick started
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Re: What Console Would You Want to Dev For?

Post by Falco Girgis »

davidthefat wrote:
GyroVorbis wrote:
davidthefat wrote:
K-Bal wrote:The amount of memory and the clocking frequency is in most cases not so important ;) For example, you can have a 1000 mb graphics card with 1000 MHz and it gets beaten up by a 250mb/500MHz one because it has less shader units.

I'd really like to develop for the next generation of portable consoles. We are currently making a hack'n'slay and I would love to port this. Requirements would be OpenGL support and a C++ Compiler.
devving for psp isnt that hard, theres some options. lua (noob way) or c/c++ or be a super noob and use game maker like programs...
C/++ development on the PSP is actually pretty damn hard, because the homebrew library isn't very advanced.

But yeah, you can do all Lua for consoles like Dreamcast, PSP, Xbox, Xbox 360, etc, and invoke pre-written C/++ functions to handle the hard stuff. Of course this is extremely limited, but it's also extremely easy.
Isnt there more libraries than the PSPToolKit out there? like there are a couple 3D engines Im aware of... Im just nor that upto date with the PSP news cause I lost mine long time ago... Just waiting for Homebrew for PS3 to get kick started
That's the only really mainstream one. Yeah, there are other engines by other guys (who make their own stuff from scratch), but they aren't anywhere near being programmer friendly.

I could be wrong, though. My extent of involvement in the PSP scene has been the duration of ESRev1 and now whereas I grew up active in the Dreamcast scene.
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Re: What Console Would You Want to Dev For?

Post by vargonian »

Definitely the Xbox 360 because in native code it's the closest to PC game development, which is much less of a PITA than PS3 development. And the added benefit (here comes my biased fanboyism) is that you can already dev on an Xbox 360 in C#/.NET using XNA Game Studio. And it's not just limited to XNA Indie Games (http://catalog.xna.com/en-US/gamescatalog.aspx); some professional games have been released on Xbox Live Arcade using it, and some others are in development (e.g. Shank).

While the PS3 might be the biggest powerhouse, seriously, am I really expecting to push its limits with some little indie game I make? Not at all.
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Re: What Console Would You Want to Dev For?

Post by eatcomics »

N64 ALL THE WAY! I grew up playing the n64... I think it's time to break out the super mario 64...
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Re: What Console Would You Want to Dev For?

Post by eatcomics »

clsDevAaron wrote:I think I would try my hand at the N64, especially because of the nostalgia of hooking it up occasionally and playing some old games.
Didn't see this... Good call :)
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Re: What Console Would You Want to Dev For?

Post by animangaman690 »

I would love to dev for the snes. That's what I grew up with playing and (in my opinion) it has one of the best RPGs in gaming history on it.
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Re: What Console Would You Want to Dev For?

Post by short »

SNES or go home.
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Re: What Console Would You Want to Dev For?

Post by imran.hoshimi »

Hello,

I am wondering why didn't anybody mentioned devving for the PS2. I am so interested in PS2 dev(coz I love PS2 of all the consoles out there) and the tools are there too like the PS2DEV kit which is free and gives you full control of the PS2 hardware.
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Re: What Console Would You Want to Dev For?

Post by Falco Girgis »

imran.hoshimi wrote:Hello,

I am wondering why didn't anybody mentioned devving for the PS2. I am so interested in PS2 dev(coz I love PS2 of all the consoles out there) and the tools are there too like the PS2DEV kit which is free and gives you full control of the PS2 hardware.
The PS2 devkit doesn't give you anywhere remotely near full control of the PS2's hardware. Homebrew tools for the PS2 are half-assed at best, an due to the complexity of the architecture, there really aren't many possibilities for homebrew on it.

For example, you have 4MB of VRAM to play with WITHOUT support for hardware texture compression unless you are able to tricks that weren't even used until the second half of it's lifetime (filling and swapping VRAM at run-time). We don't have access to half of that, and the PS2 is notorious for being a complete bitch to code for.
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Re: What Console Would You Want to Dev For?

Post by davidthefat »

Im ordering my Droid Eris today (Free) and I will start devving on it, but I still got robotics as the main priority
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Re: What Console Would You Want to Dev For?

Post by Christer »

Actually I would say everyone I own. So Xbox 360, Wii, Gamecube, PSP, Nintendo 64, Sega Mega Drive, Sega 32x and Nintendo 8 bit.
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Re: What Console Would You Want to Dev For?

Post by LeonBlade »

vargonian wrote:Definitely the Xbox 360 because in native code it's the closest to PC game development, which is much less of a PITA than PS3 development. And the added benefit (here comes my biased fanboyism) is that you can already dev on an Xbox 360 in C#/.NET using XNA Game Studio. And it's not just limited to XNA Indie Games (http://catalog.xna.com/en-US/gamescatalog.aspx); some professional games have been released on Xbox Live Arcade using it, and some others are in development (e.g. Shank).

While the PS3 might be the biggest powerhouse, seriously, am I really expecting to push its limits with some little indie game I make? Not at all.
While I prefer the PS3 over the 360 for many reasons, I definitely see how it would be easier and make a lot more sense to develop on the 360 over the PS3 for the reasons you stated. The cost thing is what gets me though, you have to pay for XBL and then on top of that the developers license to develop on the 360 itself (unless of course you find ways around it ;)) that's one of the big issues with it.

As for me... I'd like to develop for the original PlayStation.
It was my first serious gaming console (the Sega Genesis being the first) and it's how I started getting into my passion to make games myself even at such a young age I was inspired by what I saw and wanted to make games of my own.

Of course, back then I was just a child and the only thought put into it was role playing with my cousins and coming up with story lines etc ;) but I think you get what i mean.
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Re: What Console Would You Want to Dev For?

Post by GroundUpEngine »

For Indy these -> SNES!, N64, DC, Wii, iPhone or PSP, possibly Xbox 360
Commercial -> PS3 or go home.
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Re: What Console Would You Want to Dev For?

Post by davidthefat »

PS3 is supposedly hacked by GeoHot, a well known iPhone hacker... but not made public until he finishes the homebrew API or something... but Sony is investigating this now]



edit: the exploit is released

http://geohotps3.blogspot.com/2010/01/h ... atter.html
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Re: What Console Would You Want to Dev For?

Post by M_D_K »

davidthefat wrote:PS3 is supposedly hacked by GeoHot, a well known iPhone hacker... but not made public until he finishes the homebrew API or something... but Sony is investigating this now]



edit: the exploit is released

http://geohotps3.blogspot.com/2010/01/h ... atter.html
I read how he did it on psDevWiki and he's a sneaky bastard. My hat goes off to him. :)
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