Im creating a new game, and a SDL engine with it and I want to share my experiences and thoughts on it, as well as get some feedback. I've been working on this project for 3 days( a few hours each ), and I'm happy with the progress and still highly motivated. Follow my progress in this thread, or at http://www.youtube.com/user/Zanchill.
zaEngine:
Features:(So far)
-Window management
-Surface/texture loading and blitting
-Keyboard Input
-Spritesheets(w/ custom made text format)
-Event Handling
-Base classes for players, mapobjects & creatures
-Random number generator & int to string "converter"
-Collision detection between mapobjects
Needs more work:
-Texture management
-Event Handling/Keyboard Input
-Overall design
ToDo:
-Sound
-Text
-Figure out how to compile as a separate framework
ActionWizardMagic:
Implemented:
-Player w/ movement.
-Coin for score
-2 Spells
-Monsters (Turtle) w/ AI movement
-Combat
-Spawning system
ToDo:
-2 More spells
-Some more monsters
-HUD
-Leveling and stats
Video #1(click the video again for HD @ youtube.com)
Video #2
Video #3
zaEngine+ActionWizardMagic - project
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- Sanshin77
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zaEngine+ActionWizardMagic - project
Last edited by Sanshin77 on Sun Feb 07, 2010 9:49 am, edited 6 times in total.
Check out videos of my C++ games as well as my "Amateur Game Dev" series over at
My YouTube Channel: http://www.youtube.com/user/Zanchill
My YouTube Channel: http://www.youtube.com/user/Zanchill
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Re: zaEngine+ActionWizardMagic - project
Nice start. Diablo III ftw.
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- GroundUpEngine
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Re: zaEngine+ActionWizardMagic - project
Awesome, Hope to see lots of progress :P
Re: zaEngine+ActionWizardMagic - project
Looks interesting... I'll definitely be following this project.
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Re: zaEngine+ActionWizardMagic - project
5 starred, favorited, subscribed
You have some really cool projects man. Keep up the awesome work. Also, major props for the Battle on the Big Bridge (battle with Gilgamesh) audio track from Final Fantasy V. I fucking love that song.
You have some really cool projects man. Keep up the awesome work. Also, major props for the Battle on the Big Bridge (battle with Gilgamesh) audio track from Final Fantasy V. I fucking love that song.
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- Sanshin77
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- Current Project: C++/SDL engine, zaActionWizardMagic game
- Favorite Gaming Platforms: Xbox 360, Playstation 2, Nintendo DS, mac and PC
- Programming Language of Choice: C++
Re: zaEngine+ActionWizardMagic - project
Update #2:
Edited some of the original post. I'm showing off some hours of work in a new video.
Done: HP, damage, combat, spawning and death.
Video:
Edited some of the original post. I'm showing off some hours of work in a new video.
Done: HP, damage, combat, spawning and death.
Video:
Check out videos of my C++ games as well as my "Amateur Game Dev" series over at
My YouTube Channel: http://www.youtube.com/user/Zanchill
My YouTube Channel: http://www.youtube.com/user/Zanchill
- GroundUpEngine
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Re: zaEngine+ActionWizardMagic - project
Looking good 5 starsSanshin77 wrote:Update #2:
Edited some of the original post. I'm showing off some hours of work in a new video.
Done: HP, damage, combat, spawning and death.
- Sanshin77
- Chaos Rift Regular
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- Current Project: C++/SDL engine, zaActionWizardMagic game
- Favorite Gaming Platforms: Xbox 360, Playstation 2, Nintendo DS, mac and PC
- Programming Language of Choice: C++
Re: zaEngine+ActionWizardMagic - project
Update #3:
Lazy update for those interested. Read the video description at youtube.com for my full explanation. I haven't quit making videos or doing programming, but atm I don't have a lot of time. I did this some time ago and uploaded a vid of it today:
-New enemy: Ghoul
-Tried out a new way to do loading/drawing of sprites but failed miserably and used hours to make the old system function again. ( )
-Fixed 1 Major Memory leak (Leaked object every drawn frame)
-Found more nasty memory leaks.
Lazy update for those interested. Read the video description at youtube.com for my full explanation. I haven't quit making videos or doing programming, but atm I don't have a lot of time. I did this some time ago and uploaded a vid of it today:
-New enemy: Ghoul
-Tried out a new way to do loading/drawing of sprites but failed miserably and used hours to make the old system function again. ( )
-Fixed 1 Major Memory leak (Leaked object every drawn frame)
-Found more nasty memory leaks.
Check out videos of my C++ games as well as my "Amateur Game Dev" series over at
My YouTube Channel: http://www.youtube.com/user/Zanchill
My YouTube Channel: http://www.youtube.com/user/Zanchill