Saving In Games
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- davidthefat
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Saving In Games
I don't think this kind of discussion ever occurred on this forum. So what do you think is the best way to go on about saving games? Would you save the exact same state, the exact coordinates of the player and everything about the game any where you are. Or have "save" points that you have to reach before saving. may be you just save in the general area and when you load it up again, you are at the start of the dungeon or the entrance of the room? What ways have you used while making your game?
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Re: Saving In Games
It completely depends on the game.
Generally, the point of a game is to bring as much enjoyment to the player as possible. It'd be foolish to have "checkpoint saving" on a RTS, yet on alot of puzzle games checkpoint saving makes alot more sense.
Usually, at least in my opinion, having the ability to save anywhere makes people not feel so forced. However, doing this way, it's also a good idea to have it autosave often (perhaps in checkpoint places?). There is NOTHING worse then spending ages getting through a difficult level then having to do it again because you forgot to save. It sort of combines the best of both worlds.
Generally, the point of a game is to bring as much enjoyment to the player as possible. It'd be foolish to have "checkpoint saving" on a RTS, yet on alot of puzzle games checkpoint saving makes alot more sense.
Usually, at least in my opinion, having the ability to save anywhere makes people not feel so forced. However, doing this way, it's also a good idea to have it autosave often (perhaps in checkpoint places?). There is NOTHING worse then spending ages getting through a difficult level then having to do it again because you forgot to save. It sort of combines the best of both worlds.
- GroundUpEngine
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Re: Saving In Games
Agreed!Live-Dimension wrote:Usually, at least in my opinion, having the ability to save anywhere makes people not feel so forced. However, doing this way, it's also a good idea to have it autosave often (perhaps in checkpoint places?). There is NOTHING worse then spending ages getting through a difficult level then having to do it again because you forgot to save. It sort of combines the best of both worlds.
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Re: Saving In Games
Agreed - Hrrrmmm Mass Effect 1 (Let's just say the autosave could've been better....)Live-Dimension wrote:There is NOTHING worse then spending ages getting through a difficult level then having to do it again because you forgot to save. It sort of combines the best of both worlds.
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Re: Saving In Games
I have to say, when i'm playing a game i like it to save the exact position of the player, I find it a little annoying when you come back to a game and find your not in the same place as you where before.davidthefat wrote:I don't think this kind of discussion ever occurred on this forum. So what do you think is the best way to go on about saving games? Would you save the exact same state, the exact coordinates of the player and everything about the game any where you are. Or have "save" points that you have to reach before saving. may be you just save in the general area and when you load it up again, you are at the start of the dungeon or the entrance of the room? What ways have you used while making your game?
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"C makes it easy to shoot yourself in the foot. C++ makes it
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"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup