Adventures in Game Development
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Re: Adventures in Game Development
I have reliable sources saying sometime in the next couple weeks?
can this be confirmed?
can this be confirmed?
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Re: Adventures in Game Development
I heard that as well from Gyro in the Gyrovorbis Revisited threadeatcomics wrote:I have reliable sources saying sometime in the next couple weeks?
can this be confirmed?
GyroVorbis wrote:Let this video be a warm-up for Elysian Shadows Revolution 2, which we are hoping to launch in the next two weeks.
Dear god, they actually ported ES to a piece of celery!MarauderIIC wrote:You know those people that are like "CHECK IT OUT I just made Linux run on this piece of celery [or other random object]!!"? Yeah, that's Falco, but with ES.
Martin Golding wrote: "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
Re: Adventures in Game Development
well that's no fun... I thought I heard it on Facebook or something lol
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Re: Adventures in Game Development
lolGyroVorbis wrote:Oooooh, you children and your gossip.
ESRev2 is going to rock your worlds.
</end video promotion>
1) I feel that the word gossip takes away from my man points
2) HOORAY!
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Re: Adventures in Game Development
5 days until ES Rev 2!!!!!!!! Can't wait
http://www.youtube.com/user/MrDeathNote1988
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
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Re: Adventures in Game Development
3 DAYS!! wait... no... well... if you don't count today... lol :P
There's no place like ~/
Re: Adventures in Game Development
Yep, can't wait! Gonna get me some beverages, and stay up on IRC and work on OpenGL... and you know... chill, after I watch the new episode, probably watch some Time and Eric awesome show... A good night in my book :D
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Re: Adventures in Game Development
I'm actually going to a headphone party tonight, so I'll likely come in about 2am UK time, so if I'm still awake by then I could probably join any convos and heck I might even stay up and watch ESR 2 when it goes live. just out of curiosity, what is the UK equivalent of 12am in the ES teams timezone?
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I think I can program pretty well, it's my compiler that needs convincing!
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And now a joke to lighten to mood :D
I wander what programming language anakin skywalker used to program C3-PO's AI back on tatooine? my guess is Jawa :P
I think I can program pretty well, it's my compiler that needs convincing!
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And now a joke to lighten to mood :D
I wander what programming language anakin skywalker used to program C3-PO's AI back on tatooine? my guess is Jawa :P
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Re: Adventures in Game Development
That question kind of got me interested so I looked up the times... Where I'm at right now (Kentucky), in the central time zone (which is the one I think vorbis is in), the time right now is 4:36 p.m. and in UK it is currently... 9:36 pm. So thats a difference of five hours. Seeing that ES Rev 2 will be put on YouTube at 12:00 midnight (here in the US), it should be around 5:00 am in the UK. I think I did that correctly :]programmerinprogress wrote:I'm actually going to a headphone party tonight, so I'll likely come in about 2am UK time, so if I'm still awake by then I could probably join any convos and heck I might even stay up and watch ESR 2 when it goes live. just out of curiosity, what is the UK equivalent of 12am in the ES teams timezone?
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Re: Adventures in Game Development
Has any of the elysian shadows storyline been released to the public? i would love to hear a spoiler-free synopsis.
circular reasoning works because circular reasoning works because circular reasoning works because circular reasoning works because
circular reasoning works because circular reasoning works because circular reasoning works because circular reasoning works because
circular reasoning works because circular reasoning works because circular reasoning works because circular reasoning works because
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Re: Adventures in Game Development
Nah, not yet. I would love to somehow introduce the storyline to our audience, but I'm DEFINITELY not anywhere near ready to do that until we have first presented playable levels and a battle system... a little farther along the development cycle.spirit bomb! wrote:Has any of the elysian shadows storyline been released to the public? i would love to hear a spoiler-free synopsis.
setDebug
I saw in your code the void(*func){Asset::DGB_TYPE.....}
What it is for?
Do you pass a function reference?, i never saw it on c++.. i know..i'm lazzy.
One more question what are the advantages of using static functions/methods/class?
Thanks..
What it is for?
Do you pass a function reference?, i never saw it on c++.. i know..i'm lazzy.
One more question what are the advantages of using static functions/methods/class?
Thanks..
Re: Adventures in Game Development
One more question.. XD
How do i print in the console if the aplication run in window mode, if i just give a printf or a cout it opens a console...?
Thanks
How do i print in the console if the aplication run in window mode, if i just give a printf or a cout it opens a console...?
Thanks
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Re: Adventures in Game Development
Yeah, that's the function pointer in the Asset debug framework that he was arguing with Marcel over. Marcel wanted to implement a fully virtual abstract base class.Esler wrote:I saw in your code the void(*func){Asset::DGB_TYPE.....}
What it is for?
Do you pass a function reference?, i never saw it on c++.. i know..i'm lazzy.
One more question what are the advantages of using static functions/methods/class?
Thanks..
The static keyword allows a function or variable to be accessible independent of an instantiated object of the class. It can be used for all kinds of things, the simplest of which is probably a counter.
For Example:
Code: Select all
class Item {
private:
static int count;
public:
static int Count(){ return count; }
Item(){ ++count; }
~Item(){ --count; }
void Equip();
void Draw();
}
//In Item.cpp
int Item::count = 0;
See here for more info: http://www.cprogramming.com/tutorial/statickeyword.html
Depends what you use for the window. SDL makes it slightly more difficult at it redirects standard output (which is where cout << sends to) to the file stdout.txt.Esler wrote:One more question.. XD
How do i print in the console if the aplication run in window mode, if i just give a printf or a cout it opens a console...?
Thanks
P.S. I'm obviously not Falco, but I figured I'd answer your question as Falco's a busy man.
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