Unity

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mattheweston
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Unity

Post by mattheweston »

I am getting back into game dev having now successfull fixed my ailing pc. I was wondering what everyone's thoughts were on Unity3D. I'm considering either using that or XNA to ease back into deving.
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Arce
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Re: Unity

Post by Arce »

Unity is a prebuilt engine, whereas XNA is simply a nice framework...so, i guess what I'm saying is...There're largely different.

As for my "thoughts on Unity..." I was extremely impressed. Many things were done right with it, and it we sometimes find ourselves inspecting how unity's infrastructure works when faced with complicated design decisions. (well, atleast I do.)

Anyway, if you're looking at XNA, I'm going to assume you may wanr to get in on some of that Xbox action? If so, you may be pleased to hear that Unity will soon become compatable with 360 as well as Wii (and i guess you already know aboit the current standalone, webbrowser, and Iphone builds?)

Anyway, posting from Iphone, so maybe I can get into a more detailed discussion later. Is there anything in particular you'd like to know?
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mattheweston
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Re: Unity

Post by mattheweston »

How complex of a game can you build with Unity? I'm trying to decide which one to start with.
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Re: Unity

Post by Live-Dimension »

http://www.youtube.com/watch?v=d_U_u_E_ ... r_embedded

However complex you want it to be really. Just because it runs in a web browser, don't be fooled to think that it matters. Really, all it is doing is drawing an opengl/directx? window inside a web browser. The browser defines where and how big to make the screen and that's about all the browser does.
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Falco Girgis
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Re: Unity

Post by Falco Girgis »

You can build anything with Unity. But it's a completely prebuilt engine. Ask yourself if you want to code your own engine (which you will probably be doing in XNA), or if you want to be scripting for an already built engine (Unity). The two aren't really comparable at all. Two completely different development paths.
mattheweston
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Re: Unity

Post by mattheweston »

That's what I was thinking. Unity just seemed to have that "game creator" feel about it all be it much more powerful. So, with Unity I'd basically be adding scripting for my game and my game assets?
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Re: Unity

Post by Falco Girgis »

mattheweston wrote:That's what I was thinking. Unity just seemed to have that "game creator" feel about it all be it much more powerful. So, with Unity I'd basically be adding scripting for my game and my game assets?
Exactly. Granted scripting is C#/Javascript and is powerful as all fuck, but it's just scripting nontheless. The unity engine handles everything for you.
mattheweston
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Re: Unity

Post by mattheweston »

I'll probably go with XNA for now as I'd like to play around with some stuff for the XBOX. Unity looks really nice so, I'll probably try it out some more as well. Right now, I'd like to abstract much of the lower level stuff as possible till I get into the swing of things. I'm sure you can do much of the lower level stuff with XNA if you dig deep enough.
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