Pickin' Sticks iPod version (vids up)
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- Innerscope
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Pickin' Sticks iPod version (vids up)
Hey everyone, I was on LusikkaMage's site the other day and I found out there was a pickin' sticks for almost every platform except iPhone/iPod touch. (i mean, there was even one for ColecoVision )
So I decided to make my own version! (partly because I wanted to try out the cocos2d framework v0.99 as well)
Here's the source as well (commented as much as I could):
http://syntropymac.googlecode.com/files ... Sticks.zip
enjoy!
Last edited by Innerscope on Sat Mar 20, 2010 12:38 am, edited 2 times in total.
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- Sanshin77
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Re: Pickin' Sticks iPod version
That's really cool, I wanna see a video :P Moosader should add this to the Pickin' Sticks site...
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Re: Pickin' Sticks iPod version
Awesome! I bet she will add it. Get us a video, cause I don't currently have an ipod touch!
- GroundUpEngine
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Re: Pickin' Sticks iPod version
Coolest version by far!
I'll get started on the Dreamcast/PSP builds. jk.
I'll get started on the Dreamcast/PSP builds. jk.
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Re: Pickin' Sticks iPod version
NICE! Haha I installed your provisioning profile onto my ipod and ran it(which confused me, i thought that i would have to have a device that was registered under your devices...). You did an amazing job. I especially love the accelerometer features, although it makes it kind of hard to play when they go off the screen. But you can just as simply place it on a flat surface so I guess its allright. Just wondering, how did you do the animation from the title to the game(the 3 slices)?
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Re: Pickin' Sticks iPod version
Now try making a 3d pick up sticks with a physics engine...
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Re: Pickin' Sticks iPod version
I will, going to redo the pickin' sticks page so it's not such a bitch to update.Sanshin77 wrote:That's really cool, I wanna see a video :P Moosader should add this to the Pickin' Sticks site...
I really like the graphics, ha. Neat~
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Re: Pickin' Sticks iPod version
(when you release libGyro somebody else should, I think that would be pretty cool)GyroVorbis wrote:Coolest version by far!
I'll get started on the Dreamcast/PSP builds. jk.
Yea, I'm not quite sure how that would work as well. (in regards to the provisioning profile) I was thinking people would just alter the plist file, but if you used mine, that works too. With the accelerometer, I was thinking it was a bit too sensitive myself, of course you can easily change the constant (0.5) to a larger number in the stick implementation file.ibly31 wrote:NICE! Haha I installed your provisioning profile onto my ipod and ran it(which confused me, i thought that i would have to have a device that was registered under your devices...). You did an amazing job. I especially love the accelerometer features, although it makes it kind of hard to play when they go off the screen. But you can just as simply place it on a flat surface so I guess its allright. Just wondering, how did you do the animation from the title to the game(the 3 slices)?
The animation from the title to the game is part of the framework. (cocos2d) It's called CCSplitColsTransition which inherits CCTransitionScene.
Code: Select all
[[CCDirector sharedDirector] replaceScene:[CCSplitColsTransition
transitionWithDuration:1
scene:[PickinSticksScene scene]]];
The replacement scene (the PickinSticksScene instance) is sent in a transitionWithDuration message to the CCSplitColsTransition class object along with the duration. (1 sec in this case)
For something that fits nicely into one line of code it's pretty cool.
awesome, thanks!Moosader wrote:I will, going to redo the pickin' sticks page so it's not such a bitch to update.Sanshin77 wrote:That's really cool, I wanna see a video :P Moosader should add this to the Pickin' Sticks site...
I really like the graphics, ha. Neat~
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- ibly31
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Re: Pickin' Sticks iPod version
Yeah I went into the Info.plist and changed com.whateverwastherebefore.pickinsticks to com.ibly31.pickinsticks.
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Re: Pickin' Sticks iPod version
That's epic man, totally bitchin.
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