My code has changed a good bit since I posted the last revision.eatcomics wrote:Mine are the same, almost. You see, my boxes collision checking isn't the best. When a collision is detected, the box currently being checked gets the x and y velocities of the box that they are touching, the problem is with multiple blocks the velocities don't change to zero, because there is a collision, even though they aren't moving. I know this because I've noticed that if you get a cluster of boxes, and touch them, they rocket in a certain direction... Why they stay still when their velocities aren't zero is beyond me... Here is my code
(this is uncleaned, all in one file, horrible to look at, and may cause cancer...)
I'm not using velocities, so I can't answer for the problem in your code.
I think I'm going to just leave this project alone for a while, and work on new things.
I could possibly go insane if I keep working on this lol.