Xbox Indie Game Sales

Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.

Moderator: PC Supremacists

Post Reply
User avatar
Moosader
Game Developer
Game Developer
Posts: 1081
Joined: Wed May 07, 2008 12:29 am
Current Project: Find out at: http://www.youtube.com/coderrach
Favorite Gaming Platforms: PC, NES, SNES, PS2, PS1, DS, PSP, X360, WII
Programming Language of Choice: C++
Location: Kansas City
Contact:

Xbox Indie Game Sales

Post by Moosader »

http://tigsource.com/articles/2010/01/2 ... -data-2009

MS released stats for the indie games released. Dayum @ A GAM3 W1TH Z0MB1ES

Though the TIGsource commenters seem a bit bitter.
User avatar
GroundUpEngine
Chaos Rift Devotee
Chaos Rift Devotee
Posts: 835
Joined: Sun Nov 08, 2009 2:01 pm
Current Project: mixture
Favorite Gaming Platforms: PC
Programming Language of Choice: C++
Location: UK

Re: Xbox Indie Game Sales

Post by GroundUpEngine »

A dollar well spent! :lol:

p.s. is that before the 30% cut?
User avatar
Moosader
Game Developer
Game Developer
Posts: 1081
Joined: Wed May 07, 2008 12:29 am
Current Project: Find out at: http://www.youtube.com/coderrach
Favorite Gaming Platforms: PC, NES, SNES, PS2, PS1, DS, PSP, X360, WII
Programming Language of Choice: C++
Location: Kansas City
Contact:

Re: Xbox Indie Game Sales

Post by Moosader »

GroundUpEngine wrote:A dollar well spent! :lol:

p.s. is that before the 30% cut?
From what the comments say, it's what the developers actually made after MS took it's cut, but pre-tax
User avatar
GroundUpEngine
Chaos Rift Devotee
Chaos Rift Devotee
Posts: 835
Joined: Sun Nov 08, 2009 2:01 pm
Current Project: mixture
Favorite Gaming Platforms: PC
Programming Language of Choice: C++
Location: UK

Re: Xbox Indie Game Sales

Post by GroundUpEngine »

Moosader wrote:Dayum
/agreed :lol:
User avatar
RyanPridgeon
Chaos Rift Maniac
Chaos Rift Maniac
Posts: 447
Joined: Sun Sep 21, 2008 1:34 pm
Current Project: "Triangle"
Favorite Gaming Platforms: PC
Programming Language of Choice: C/C++
Location: UK
Contact:

Re: Xbox Indie Game Sales

Post by RyanPridgeon »

Wow this looks like a real good investment. I'm gonna have to try XNA out again some time, hell better to have some kind of reward for your game right? ;D
Ryan Pridgeon
C, C++, C#, Java, ActionScript 3, HaXe, PHP, VB.Net, Pascal
Music | Blog
User avatar
programmerinprogress
Chaos Rift Devotee
Chaos Rift Devotee
Posts: 632
Joined: Wed Oct 29, 2008 7:31 am
Current Project: some crazy stuff, i'll tell soon :-)
Favorite Gaming Platforms: PC
Programming Language of Choice: C++!
Location: The UK
Contact:

Re: Xbox Indie Game Sales

Post by programmerinprogress »

I'm very happy to see they made such a good profit, I got a lot of fun out of the no 1 game.

It makes me think there might be something in the whole XNA development thing, but it remains to be seen whether I would make anything with XNA, I would have to read up on it first to see if I 'like' the framework.
---------------------------------------------------------------------------------------
I think I can program pretty well, it's my compiler that needs convincing!
---------------------------------------------------------------------------------------
And now a joke to lighten to mood :D

I wander what programming language anakin skywalker used to program C3-PO's AI back on tatooine? my guess is Jawa :P
User avatar
Bakkon
Chaos Rift Junior
Chaos Rift Junior
Posts: 384
Joined: Wed May 20, 2009 2:38 pm
Programming Language of Choice: C++
Location: Indiana

Re: Xbox Indie Game Sales

Post by Bakkon »

XNA is a baller framework and I'm slowly chiseling away at my game for Xbox Indie...
User avatar
Moosader
Game Developer
Game Developer
Posts: 1081
Joined: Wed May 07, 2008 12:29 am
Current Project: Find out at: http://www.youtube.com/coderrach
Favorite Gaming Platforms: PC, NES, SNES, PS2, PS1, DS, PSP, X360, WII
Programming Language of Choice: C++
Location: Kansas City
Contact:

Re: Xbox Indie Game Sales

Post by Moosader »

Bakkon wrote:XNA is a baller framework and I'm slowly chiseling away at my game for Xbox Indie...
"baller"?
User avatar
Bakkon
Chaos Rift Junior
Chaos Rift Junior
Posts: 384
Joined: Wed May 20, 2009 2:38 pm
Programming Language of Choice: C++
Location: Indiana

Re: Xbox Indie Game Sales

Post by Bakkon »

Moosader wrote:"baller"?
Definition 2. Adjective. :)
User avatar
aamesxdavid
ES Beta Backer
ES Beta Backer
Posts: 347
Joined: Wed Jan 07, 2009 8:49 pm
Location: Bellevue, WA
Contact:

Re: Xbox Indie Game Sales

Post by aamesxdavid »

Bakkon wrote:
Moosader wrote:"baller"?
Definition 2. Adjective. :)
I think, in that case, "a ballin framework" would have been more appropriate. That's really the adjective form.
User avatar
Bakkon
Chaos Rift Junior
Chaos Rift Junior
Posts: 384
Joined: Wed May 20, 2009 2:38 pm
Programming Language of Choice: C++
Location: Indiana

Re: Xbox Indie Game Sales

Post by Bakkon »

aamesxdavid wrote:I think, in that case, "a ballin framework" would have been more appropriate. That's really the adjective form.
Grrr fine, let me rephrase.

XNA owns.
Post Reply