Level Editor With wxWidgets (C++)
Moderator: Coders of Rage
Level Editor With wxWidgets (C++)
Hello, if you have seen my videos of the Kickle Remake you will see that I am aiming to make a user friendly editor (since it is going to be based around user mods). As a team we have decided to use wxWidgets instead of writing our own control class in C++ and SFML I was just wondering if anyone had any experience with wxWidgets or editor design and would mind pointing out the pitfalls we should avoid thanks.
- Milch
- Chaos Rift Junior
- Posts: 241
- Joined: Sat Jul 11, 2009 5:55 am
- Programming Language of Choice: C++
- Location: Austria, Vienna
Re: Level Editor With wxWidgets (C++)
I'm currently also developing my own leveleditor in wxWidgets!
It isnt that hard at the beginning, the only real problem is that I can't get it to run on Non-Dev Machines.
I'm using MinGW and compiled it with threads, and thats the problem. It crashes everytime it loads up mingw10.dll ( the .dll for threads )
So if youre using MinGW, try to compile it without threads.
Also, if youre using glCanvas ( the OpenGL implementation of wxWidgets ), only the glCanvas in the window gets the mouse events.
So thats a little bit strange, but not that hard to solve.
Hope that helps
It isnt that hard at the beginning, the only real problem is that I can't get it to run on Non-Dev Machines.
I'm using MinGW and compiled it with threads, and thats the problem. It crashes everytime it loads up mingw10.dll ( the .dll for threads )
So if youre using MinGW, try to compile it without threads.
Also, if youre using glCanvas ( the OpenGL implementation of wxWidgets ), only the glCanvas in the window gets the mouse events.
So thats a little bit strange, but not that hard to solve.
Hope that helps
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