Trust me, Allegro isn't going to be ANY better. Probably worse, actually. (Because I know some of the SDL libs at least have a hardware accelerated back-end).epicasian wrote:Okay, I didn't really learn anything from it, so, I'm ok lol
If you guys don't mind me asking, which KOS examples include rendering a sprite and the like?
And I've read and heard multiple times, SDL is a memory hog on the DC. I've looked into AllegroDC, but don't really know anything about that. I want to use KOS, because I know that's a working and stable library.
Thanks for the help guys,
~EpicAsian
It's really imperative that you use the PVR API to do anything remotely taxing on the DC. Otherwise you aren't even using the GPU.
I don't remember which examples specifically, but you can't miss them. I believe it's the only sprite rendering example(s) that aren't in the SDL subdirectory.