Coder's Cable creates game limits?
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- JS Lemming
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Coder's Cable creates game limits?
I was thinking. Does the coder's cable load the entire game file from the computer to the DC? Or does it simulate the CD reader and transfer data only when told? Because if it did send it all at once, wouldn't that make it where your games couldn't be over 16 megs? AND that would make it where you have to have every single image and music and sounds all loaded in memory at once... creating HUGE limitations. Are my theories true?
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- Falco Girgis
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No, there's no limitations at all.
You can load directly from the PC through the cable when needed, but it'd create extreme loading times. 16MB is overkill, the max transfer speed for the coders cable is 115200 bps.
You can also load from a CD, this is the preferred method for larger games.
You can load directly from the PC through the cable when needed, but it'd create extreme loading times. 16MB is overkill, the max transfer speed for the coders cable is 115200 bps.
You can also load from a CD, this is the preferred method for larger games.
Last edited by Tvspelsfreak on Wed Jan 12, 2005 4:03 pm, edited 1 time in total.
- JS Lemming
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- JS Lemming
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Heh heh, you act like its my goal to go over 16 meg. But then again, once you start having a bunch of music in yo game.... it could quickly add up. BTW, why do you convert your super small midi files to ogg files??? Why don't you just use midi?
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- Falco Girgis
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