Electrobud Games Dev Diary
Moderator: PC Supremacists
- Innerscope
- Chaos Rift Junior
- Posts: 200
- Joined: Mon May 04, 2009 5:15 pm
- Current Project: Gridbug
- Favorite Gaming Platforms: NES, SNES
- Programming Language of Choice: Obj-C, C++
- Location: Emeryville, CA
- Contact:
Re: Electrobud Games Dev Diary
We uploaded some a new episode, check it out:
http://www.youtube.com/electrobudgames
We also uploaded some highlights from a game design panel in San Francisco. People from the industry talk about the future of gaming and what it takes to get in the industry. Unfortunately, we didn't have a tripod so the camera is a bit unstable. I went ahead and sub-titled the part we highlight, so feel free to share your opinions on the event.
http://www.youtube.com/electrobudgames
We also uploaded some highlights from a game design panel in San Francisco. People from the industry talk about the future of gaming and what it takes to get in the industry. Unfortunately, we didn't have a tripod so the camera is a bit unstable. I went ahead and sub-titled the part we highlight, so feel free to share your opinions on the event.
Current Project: Gridbug
Website (under construction) : http://www.timcool.me
Website (under construction) : http://www.timcool.me
Re: Electrobud Games Dev Diary
watched the new episode, didn't watch the panel stuff, but I probably will later. The new episodes was nice, that editor is really awesome.
- LeonBlade
- Chaos Rift Demigod
- Posts: 1314
- Joined: Thu Jan 22, 2009 12:22 am
- Current Project: Trying to make my first engine in C++ using OGL
- Favorite Gaming Platforms: PS3
- Programming Language of Choice: C++
- Location: Blossvale, NY
Re: Electrobud Games Dev Diary
Same with me it was late and I didn't watch the panel discussion but it sounds really interesting I'll watch it later.
And the map editor is pretty sweet and I love the art style too, really nice.
And the map editor is pretty sweet and I love the art style too, really nice.
There's no place like ~/
- Innerscope
- Chaos Rift Junior
- Posts: 200
- Joined: Mon May 04, 2009 5:15 pm
- Current Project: Gridbug
- Favorite Gaming Platforms: NES, SNES
- Programming Language of Choice: Obj-C, C++
- Location: Emeryville, CA
- Contact:
Re: Electrobud Games Dev Diary
New video's up! just bumping the thread to let people know.
let us know what you guys think!
let us know what you guys think!
Current Project: Gridbug
Website (under construction) : http://www.timcool.me
Website (under construction) : http://www.timcool.me
Re: Electrobud Games Dev Diary
Nice, I'm getting my popcorn and have a watch I'll leave the comments on youtube.
- GroundUpEngine
- Chaos Rift Devotee
- Posts: 835
- Joined: Sun Nov 08, 2009 2:01 pm
- Current Project: mixture
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C++
- Location: UK
Re: Electrobud Games Dev Diary
Sweet a new episode, ima go watch!
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
- Location: San Francisco
- Contact:
Re: Electrobud Games Dev Diary
Sweet dude. I wanna play.
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
Re: Electrobud Games Dev Diary
:O I've been waiting for a new episode, gonna watch now :D
Edit: Awesome, game is really coming along, can't wait to see it finished, sadly I won't be able to play.... I has no iphone or itouch anymore...
Edit: Awesome, game is really coming along, can't wait to see it finished, sadly I won't be able to play.... I has no iphone or itouch anymore...
- MrDeathNote
- ES Beta Backer
- Posts: 594
- Joined: Sun Oct 11, 2009 9:57 am
- Current Project: cocos2d-x project
- Favorite Gaming Platforms: SNES, Sega Megadrive, XBox 360
- Programming Language of Choice: C/++
- Location: Belfast, Ireland
- Contact:
Re: Electrobud Games Dev Diary
Nice job man, great update
http://www.youtube.com/user/MrDeathNote1988
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
- Bakkon
- Chaos Rift Junior
- Posts: 384
- Joined: Wed May 20, 2009 2:38 pm
- Programming Language of Choice: C++
- Location: Indiana
Re: Electrobud Games Dev Diary
Your artist owns for "researching" Pokemon.
Re: Electrobud Games Dev Diary
I love how pokepon kingdom was rated "M"
- Maevik
- Chaos Rift Junior
- Posts: 230
- Joined: Mon Mar 02, 2009 3:22 pm
- Current Project: www.keedepictions.com/Pewpew/
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C++
- Location: Long Beach, CA
Re: Electrobud Games Dev Diary
Nice Chrono Trigger homage
The game looks really polished for how along you guys are. The art looks great and I feel like I'd have fun playing even though I don't yet understand what's going on exactly puzzle-wise. The fact that you guys seem to be having a blast making it certainly doesn't hurt!
What are you looking for as far as music?
The game looks really polished for how along you guys are. The art looks great and I feel like I'd have fun playing even though I don't yet understand what's going on exactly puzzle-wise. The fact that you guys seem to be having a blast making it certainly doesn't hurt!
What are you looking for as far as music?
My love is like a Haddoken, it's downright fierce!
-
- Chaos Rift Newbie
- Posts: 31
- Joined: Thu Mar 11, 2010 2:51 am
- Current Project: VB.NET Direct X Game Engine (Working Title)
- Favorite Gaming Platforms: PC
- Programming Language of Choice: VB.NET (for now)
- Location: Nebreska, USA
- Contact:
Re: Electrobud Games Dev Diary
Yeah i have to agree the CT homage was just epic and sweet! Love the episode too very awsome stuff love to see more keep it upMaevik wrote:Nice Chrono Trigger homage
Amatuer Game Design/Programmer & College Student (Kaplan University: Associate of Applied Sceince in Information Technology: Application Devleopment)
Know Programming Languages & Considered Levels Of Programming in them: Basic(DOS) - 10%, VB(Legacy) - 15%, VB.NET - 55%, C/C++ - 1%, C# - 1%, LUA - 25%, Java - 0%, COBOL - 0%
________________________________________________
Current Game Development/Programming Projects:
VB.NET Direct X Game Engine (Working Title) - (Lanugage: VB.NET | Released Type/Status: Open Soruce / Unreleased)
________________________________________________
Quicks14Blog (My Gaming Related Blog Page) - My Youtube Channel Page
Know Programming Languages & Considered Levels Of Programming in them: Basic(DOS) - 10%, VB(Legacy) - 15%, VB.NET - 55%, C/C++ - 1%, C# - 1%, LUA - 25%, Java - 0%, COBOL - 0%
________________________________________________
Current Game Development/Programming Projects:
VB.NET Direct X Game Engine (Working Title) - (Lanugage: VB.NET | Released Type/Status: Open Soruce / Unreleased)
________________________________________________
Quicks14Blog (My Gaming Related Blog Page) - My Youtube Channel Page
- Innerscope
- Chaos Rift Junior
- Posts: 200
- Joined: Mon May 04, 2009 5:15 pm
- Current Project: Gridbug
- Favorite Gaming Platforms: NES, SNES
- Programming Language of Choice: Obj-C, C++
- Location: Emeryville, CA
- Contact:
Re: Electrobud Games Dev Diary
Thanks! I put some work into it. I'm really glad people liked it.Maevik wrote:Nice Chrono Trigger homage
I should explain a little more about the puzzles. The user has to match whatever image they see in the bottom left. They are given information like what pieces will appear next and what the value is for each piece. Triangles add to the puzzle-factor because their orientation is dependent on adjacent blocks. So the user has to figure out how to place what they are given and in what order. If the puzzle is completed flawlessly they are granted a significant bonus. More difficult stages will emphasize this bonus as a necessity in completing the stage. Time also has a role in scoring, so does the color of the pieces.Maevik wrote:The game looks really polished for how along you guys are. The art looks great and I feel like I'd have fun playing even though I don't yet understand what's going on exactly puzzle-wise.
In the rhythm mode, the user is also scored. If they miss too many "notes" in this mode, unwanted blocks will appear to make the next puzzle more difficult. Excellent timing on the notes that were hit, will reward the player with bomb bubbles to destroy the unwanted blocks for the next puzzle. If it's the last puzzle in the set, the bomb bubbles and unwanted blocks are ignored. That's what we have so far. This is nothing like what we had in the beginning of this project, all for the better i'd like to think.
Something electronica/video game/house/upbeat. Ideally I could feature someone who is serious about music (has a band or group), particularly of those genre.Maevik wrote:What are you looking for as far as music?
BTW Maevik, your sig is genius!
Current Project: Gridbug
Website (under construction) : http://www.timcool.me
Website (under construction) : http://www.timcool.me
- Maevik
- Chaos Rift Junior
- Posts: 230
- Joined: Mon Mar 02, 2009 3:22 pm
- Current Project: www.keedepictions.com/Pewpew/
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C++
- Location: Long Beach, CA
Re: Electrobud Games Dev Diary
Gameplay sounds pretty fresh! Unfortunately I don't have an iPhone, but I'll find a way around that in order to get a chance to play.
The only person I know that does that style music is not someone I would recommend as a team member ><
The only person I know that does that style music is not someone I would recommend as a team member ><
Thanks :DInnerscope wrote: BTW Maevik, your sig is genius!
My love is like a Haddoken, it's downright fierce!