opengl programming book
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opengl programming book
I am thinking of getting "beginning opengl game programming" would you recommend this book? if you wouldn't what book would you recommend?
- cypher1554R
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Re: opengl programming book
I recommend the OpenGL Redbook.
You can take the 1.1 version, which is freely available (http://www.ce.chalmers.se/edu/course/TDA361/redbook.pdf) or buy v2.1 if you're sure about getting serious on this.
You can take the 1.1 version, which is freely available (http://www.ce.chalmers.se/edu/course/TDA361/redbook.pdf) or buy v2.1 if you're sure about getting serious on this.
Re: opengl programming book
I have a copy of "Beginning OpenGL Game Programming". It isn't too bad but a little brief in some places, that said the purpose of the book is to introduce you to openGL and it tries to cover a lot. I have the latest edition which is nice as it discusses things while keeping in mind what has been recently deprecated so there's more attention on VBO's as well as a bit on GLSL.
I would say before you go out and buy a book have a go at setting up a simple openGL scene. Go through some NeHe tutorials etc. Also there is a expectation that you have an understanding of matrix maths in pretty much any graphics oriented books.
I would say before you go out and buy a book have a go at setting up a simple openGL scene. Go through some NeHe tutorials etc. Also there is a expectation that you have an understanding of matrix maths in pretty much any graphics oriented books.
- MrDeathNote
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Re: opengl programming book
I would agree with this, though i would say it's VERY brief on some topics. You'll probably find that the NeHe site is a better resource as it's more of a step by step guide, also the author of Beginning OpenGL Game Programming owns the NeHe site so your pretty much getting the same thing wothout spending the money.zeid wrote:I have a copy of "Beginning OpenGL Game Programming". It isn't too bad but a little brief in some places, that said the purpose of the book is to introduce you to openGL and it tries to cover a lot. I have the latest edition which is nice as it discusses things while keeping in mind what has been recently deprecated so there's more attention on VBO's as well as a bit on GLSL.
I would say before you go out and buy a book have a go at setting up a simple openGL scene. Go through some NeHe tutorials etc. Also there is a expectation that you have an understanding of matrix maths in pretty much any graphics oriented books.
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- cndr
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Re: opengl programming book
Here is a link to nehe's opengl tutorials in pdf http://www.fdi.ucm.es/profesor/segundo/ ... 4_Book.pdf
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Re: opengl programming book
THE OPENGL SUPERBIBLE.
- LeonBlade
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Re: opengl programming book
The best resource you could ever get is documentation itself.
But obviously, that's not very user friendly for beginners.
Me, personally, I always like watching video tutorials because I can see exactly what they're doing.
I love watching tutorials in general, not sure why, they're just very exciting and interesting to me.
But obviously, that's not very user friendly for beginners.
Me, personally, I always like watching video tutorials because I can see exactly what they're doing.
I love watching tutorials in general, not sure why, they're just very exciting and interesting to me.
There's no place like ~/
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