Nickle Release 1

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dejai
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Nickle Release 1

Post by dejai »

Hey guys I thought I would make a new thread for the release versions of the 2d puzzle game I am working on
Last edited by dejai on Tue May 11, 2010 5:42 am, edited 2 times in total.
pritam
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Re: Kickle Release 1

Post by pritam »

The game froze for me :(
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Re: Kickle Release 1

Post by Live-Dimension »

Instant startup crash :(

Win7 32-bit.

Probably of no help to you but whatever. Maybe the exception code could be useful? It's an access violation error. One of your pointers fouling up eh?
Problem Event Name: APPCRASH
Application Name: Kickle.exe
Application Version: 0.0.0.0
Application Timestamp: 4bddfa44
Fault Module Name: ntdll.dll
Fault Module Version: 6.1.7600.16385
Fault Module Timestamp: 4a5bdadb
Exception Code: c0000005
Exception Offset: 0005d952
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 3081
Additional Information 1: 4697
Additional Information 2: 4697f7d1cc1aa6f41a4268ae8d3cc849
Additional Information 3: 1a39
Additional Information 4: 1a3900268791c844a18f7216583b1f32
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dejai
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Re: Kickle Release 1

Post by dejai »

We have had issues with building a release version that will work on non-development computers, I personally cannot test the issue since I do not have another windows computer :/ Maybe it is C++ redistributable? Thanks for the quick response
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Re: Kickle Release 1

Post by Live-Dimension »

Anything special about your project that might be a cause?
Have you tried to run the compiled exe directly instead of running from inside your compiler?
Is the release build exactly the same as the debug build except stuff like debugging and optimization and other non-relevant stuff?
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Re: Kickle Release 1

Post by GroundUpEngine »

I tryed this, the controls are kinda wierd but heres my result.

Windows Vista 32bit -> crashed on the menu first try. Then second try worked perfect.

Windows XP 32bit -> crashed on start-up. App Error: The application failed to initialize properly (0xc0150002).

My Mates Linux 32bit -> crashed on start-up first try, then crashed on start-up again.
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eatcomics
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Re: Kickle Release 1

Post by eatcomics »

I was trying to show my teacher the game I've been working on, and I can't seem to get release to work in XP, worked fine on my brother's vista, but I can't get it to run on my sisters xp laptop or my teachers XP desktop, I'll try yours out though :D

Edit: How do I select the stage? I've clicked it, and I've pushed I think every button.... I'm sure I just missed one... but can you plz help me out here? :D
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Re: Kickle Release 1

Post by GroundUpEngine »

eatcomics wrote:Edit: How do I select the stage? I've clicked it, and I've pushed I think every button.... I'm sure I just missed one... but can you plz help me out here? :D
'Z' I think ;)
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eatcomics
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Re: Kickle Release 1

Post by eatcomics »

Thankee, and yeah it runs just fine on my windows 7 laptop with Visual Studio 2010
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Re: Kickle Release 1

Post by Live-Dimension »

eatcomics wrote:I was trying to show my teacher the game I've been working on, and I can't seem to get release to work in XP, worked fine on my brother's vista, but I can't get it to run on my sisters xp laptop or my teachers XP desktop, I'll try yours out though :D
Vista has some things that WinXP does not (A later .netframewok version, DX10, etc) Maybe one of these are needed?
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Re: Kickle Release 1

Post by eatcomics »

That's what I was thinking, but would you know how to go about fixing those without needed to install things on my teacher's computer? The school frowns upon that...
but yeah thanks for the reply :D
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Re: Kickle Release 1

Post by Live-Dimension »

First, you need to find out whats missing. You may be able to just simply include a dll in your release and it works, but check on the legality of that first.
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Re: Kickle Release 1

Post by XianForce »

It is the RELEASE build and not the DEBUG build right? I'm pretty sure that VC++ has it setup so that Debug builds aren't meant to run on other computers...
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eatcomics
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Re: Kickle Release 1

Post by eatcomics »

XianForce wrote:It is the RELEASE build and not the DEBUG build right? I'm pretty sure that VC++ has it setup so that Debug builds aren't meant to run on other computers...
Its release, and I've got the DLLs that make it work on vista and win7, and I can't find any references for WinXP so yeah... IDK
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