Yet Another Grass Tile Post
Moderator: PC Supremacists
- Lord Pingas
- Chaos Rift Regular
- Posts: 178
- Joined: Thu Dec 31, 2009 9:33 am
- Favorite Gaming Platforms: NES, SNES, Nintendo 64, Dreamcast, Wii
- Programming Language of Choice: C++
- Location: Hiding In My Mum's Basement With My Pokemon Cards
Yet Another Grass Tile Post
Hello fellow game developers!
This is my official art post where I will post all of the game design related artwork I do.
I'v only got one piece of artwork to show off at the moment but I hope I can update this post regularly.
Well my first piece of art to show off I am quite proud of seeing that I finished it.
And here is a bunch of them.
Honestly tell me what you guys think!
EDIT: This is no longer my official post thread.
This is just another grass tile thread.
Sorry.
This is my official art post where I will post all of the game design related artwork I do.
I'v only got one piece of artwork to show off at the moment but I hope I can update this post regularly.
Well my first piece of art to show off I am quite proud of seeing that I finished it.
And here is a bunch of them.
Honestly tell me what you guys think!
EDIT: This is no longer my official post thread.
This is just another grass tile thread.
Sorry.
Last edited by Lord Pingas on Thu May 06, 2010 5:33 am, edited 4 times in total.
-
- Chaos Rift Demigod
- Posts: 991
- Joined: Thu Nov 13, 2008 3:16 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Amiga, PSOne, NDS
- Programming Language of Choice: C++
- Location: Sweden
Re: Lord Pingas Official Artwork Post
Nice work! Although the grass straws are a bit big for that tile size, it makes it very repetitive.
- Lord Pingas
- Chaos Rift Regular
- Posts: 178
- Joined: Thu Dec 31, 2009 9:33 am
- Favorite Gaming Platforms: NES, SNES, Nintendo 64, Dreamcast, Wii
- Programming Language of Choice: C++
- Location: Hiding In My Mum's Basement With My Pokemon Cards
Re: Lord Pingas Official Artwork Post
Thanks pritam!
I'll work on the grass after I finish my super special awesome sprite sheet.
I'll work on the grass after I finish my super special awesome sprite sheet.
- LeonBlade
- Chaos Rift Demigod
- Posts: 1314
- Joined: Thu Jan 22, 2009 12:22 am
- Current Project: Trying to make my first engine in C++ using OGL
- Favorite Gaming Platforms: PS3
- Programming Language of Choice: C++
- Location: Blossvale, NY
Re: Lord Pingas Official Artwork Post
Yes, nice job Lord Pingas.
I agree, they look like very large blades of grass
Maybe split that off as one tile, you know? Like a tall grass tile you can place here and there...
Keep up the good work!
I agree, they look like very large blades of grass
Maybe split that off as one tile, you know? Like a tall grass tile you can place here and there...
Keep up the good work!
There's no place like ~/
- Lord Pingas
- Chaos Rift Regular
- Posts: 178
- Joined: Thu Dec 31, 2009 9:33 am
- Favorite Gaming Platforms: NES, SNES, Nintendo 64, Dreamcast, Wii
- Programming Language of Choice: C++
- Location: Hiding In My Mum's Basement With My Pokemon Cards
Re: Lord Pingas Official Artwork Post
I made the grass a little smaller and a few other things...pritam wrote:Nice work! Although the grass straws are a bit big for that tile size, it makes it very repetitive.
Does it look any better now?
Last edited by Lord Pingas on Wed May 05, 2010 1:27 pm, edited 1 time in total.
- Lord Pingas
- Chaos Rift Regular
- Posts: 178
- Joined: Thu Dec 31, 2009 9:33 am
- Favorite Gaming Platforms: NES, SNES, Nintendo 64, Dreamcast, Wii
- Programming Language of Choice: C++
- Location: Hiding In My Mum's Basement With My Pokemon Cards
Re: Lord Pingas Official Artwork Post
Hey Thanks!LeonBlade wrote:Yes, nice job Lord Pingas.
I agree, they look like very large blades of grass
Maybe split that off as one tile, you know? Like a tall grass tile you can place here and there...
Keep up the good work!
-
- Chaos Rift Demigod
- Posts: 991
- Joined: Thu Nov 13, 2008 3:16 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Amiga, PSOne, NDS
- Programming Language of Choice: C++
- Location: Sweden
Re: Lord Pingas Official Artwork Post
I tried to touch your tile up a bit so you can see what I was thinking.
- Attachments
-
- GrassTiled.png (4.2 KiB) Viewed 3045 times
-
- GrassTile.png (3.13 KiB) Viewed 3048 times
Re: Lord Pingas Official Artwork Post
You're a great artist Pritam, not bashing you or anything, but I can still kinda see the grid on that, but I know that's just cause its an example... But I really think that his would look good as a single tile, placed around some grass
-
- Chaos Rift Demigod
- Posts: 991
- Joined: Thu Nov 13, 2008 3:16 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Amiga, PSOne, NDS
- Programming Language of Choice: C++
- Location: Sweden
Re: Lord Pingas Official Artwork Post
Yeah I didn't put much effort into it, but yeah I agree his tile would look good as a single tile, definetly.eatcomics wrote:You're a great artist Pritam, not bashing you or anything, but I can still kinda see the grid on that, but I know that's just cause its an example... But I really think that his would look good as a single tile, placed around some grass
- christo
- Chaos Rift Cool Newbie
- Posts: 59
- Joined: Sat Apr 24, 2010 7:28 am
- Favorite Gaming Platforms: iPhone, PS3
- Programming Language of Choice: c, java, groovy
- Contact:
Re: Lord Pingas Official Artwork Post
Do you guys have tools that show you the tesellated (tiled) version of your tile as you edit it?
The problem with tiles I used to find is you don't really know the effect you'll get if you tile it until you actually tile it.
I used to have a tool that would show me the tiled version while I edited the zoomed-in tile but I forget what it was.
The problem with tiles I used to find is you don't really know the effect you'll get if you tile it until you actually tile it.
I used to have a tool that would show me the tiled version while I edited the zoomed-in tile but I forget what it was.
-
- Chaos Rift Demigod
- Posts: 991
- Joined: Thu Nov 13, 2008 3:16 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Amiga, PSOne, NDS
- Programming Language of Choice: C++
- Location: Sweden
Re: Lord Pingas Official Artwork Post
Well I don't have one, but have always wanted to write my own pixel art editor to support editing a tiled tile.
- christo
- Chaos Rift Cool Newbie
- Posts: 59
- Joined: Sat Apr 24, 2010 7:28 am
- Favorite Gaming Platforms: iPhone, PS3
- Programming Language of Choice: c, java, groovy
- Contact:
Re: Lord Pingas Official Artwork Post
gimp plugin?
-
- Chaos Rift Demigod
- Posts: 991
- Joined: Thu Nov 13, 2008 3:16 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Amiga, PSOne, NDS
- Programming Language of Choice: C++
- Location: Sweden
Re: Lord Pingas Official Artwork Post
I don't use Gimp.
Re: Lord Pingas Official Artwork Post
Hm, I'm sure you could code something that you could easily reload a sprite in after you've edited it, then just display it in a grid... I mean a little extra work, but better than sitting there and tiling it...
-
- Chaos Rift Demigod
- Posts: 991
- Joined: Thu Nov 13, 2008 3:16 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Amiga, PSOne, NDS
- Programming Language of Choice: C++
- Location: Sweden
Re: Lord Pingas Official Artwork Post
eatcomics: Yeah I'm currently doing that.