I put a vid of my new project on youtube, but I didn't feel like posting here, but I changed my mind...
VID:
Basically its gonna be DOOM stylish game play, run around, pick up items and weapons, and kill stuff. got some more stuff to work out but I'll keep ya updated :D
Why Not
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- Ginto8
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Re: Why Not
You mention transparency, and I just have to say that it'll be a bitch. Seeing as you can't use builtin alpha (because you're doing depth buffering), you'll have to come up with something else for your glass-ish effects.
Quit procrastinating and make something awesome.
Ducky wrote:Give a man some wood, he'll be warm for the night. Put him on fire and he'll be warm for the rest of his life.
Re: Why Not
I know, its gonna be a bitch, but I'm sure I'll get it
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Re: Why Not
You're not forced into drawing everything into the z-buffer all the time.
For the transparent faces, just turn z-buffering off and render the transparent faces back to front. Thats all.
For the transparent faces, just turn z-buffering off and render the transparent faces back to front. Thats all.
- Lord Pingas
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Re: Why Not
This video was quite interesting to watch...
Just favorited, liked and subscribed!
Just favorited, liked and subscribed!
Re: Why Not
oh, Ok, thanks qp :DqpHalcy0n wrote:You're not forced into drawing everything into the z-buffer all the time.
For the transparent faces, just turn z-buffering off and render the transparent faces back to front. Thats all.
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Re: Why Not
I should have been more specific...
You should test against the Z-Buffer, but not write to it in the transparency pass. So Z-writes should be off.
You should test against the Z-Buffer, but not write to it in the transparency pass. So Z-writes should be off.
Re: Why Not
yeah I'm pretty sure I know what you mean